Everspace 2 Ships guide

Everspace 2 Ships

Last Updated on 21 January, 2021

Everspace 2 Ships guide – Every Ship overview, stats, how to unlock, and overview, because each class of ships has a unique playing style

Everspace 2 Ships – Over View

Light Fighters

  • Scout: weak defenses, but a powerhouse from long-range
  • Spec-Ops: Not available
  • Patrol Ship: Not available

Medium Fighters

  • Striker: close-range brawler with a focus on armor and hull over shields
  • Interceptor: medium-range skirmishing with an emphasis on armor and hull
  • Sentinel: all-rounder with decent shields, armor, and hull, but doesn’t excel in any one area

Heavy Fighters

  • Bomber: Not available
  • Defender: Not available
  • Gunship: tanky, punchy, yet slow; has high armor and hull at the expense of shields

Everspace 2 Ships – Colonial Interceptor

Ship type & overview: The Colonial Interceptor is a Medium fighter class | versatile combat ship

How to unlock? You don’t have to unlock it, available from the beginning

Special – Power Converter: Weapons use boost energy after weapon energy is depleted.

Ult – Heavily boosts weapon damage and fire rate and provides unlimited energy. Killing an enemy increases the remaining duration by 1.0s.

Ship stats:

  • Hull Hitpoints: 450
  • Armour: 10%
  • Shield hitpoints: 125
  • Shield recharge rate: 10/s
  • Energy core capacity: 100
  • Energy core recharge rate: 5/s
  • Max number of jumps: 4
  • Jump charge duration: 6s
  • Primary Weapon slots: 2
  • Secondary weapon slots: 1
  • Device slots: 2
  • Consumable slots: 2
  • Cruise speed: 120m/s
  • Boost speed: 300m/s
  • Sensor strength: 100%

Everspace 2 Ships – Colonial Scout

Ship type & overview: The Colonial Scout is a Light fighter class | Fast & swift, but fragile | Access to special devices like Cloaks & Teleporters

Special – Ranger: Deals 2% increased damage per 100m distance to target.

Ult – Shadow Strike: Renders the ship invisible to enemies and gradually increases weapon damage up to 300%.

How to unlock? it costs 10,000 credits to unlock

Ship stats:

  • Hull Hitpoints: 250
  • Armour: 0%
  • Shield hitpoints: 60
  • Shield recharge rate: 16/s
  • Energy core capacity: 75
  • Energy core recharge rate: 6/s
  • Max number of jumps: 4
  • Jump charge duration: 6s
  • Primary Weapon slots: 2
  • Secondary weapon slots: 1
  • Device slots: 3
  • Consumable slots: 2
  • Cruise speed: 130m/s
  • Boost speed: 390m/s
  • Sensor strength: 133%

Everspace 2 Ships – Colonial Gunship

Ship type & overview: The Colonial Gunship is a Heavy fighter class | Like a tank, but hard to maneuver

How to unlock? it costs 10,000 credits to unlock

Special – Arsenal: Uses four primary hardpoints, effectively doubling both fire rate and energy consumption.

Ult – Automated turret that fires projectiles at your enemies for 20s after activation.

Ship stats:

  • Hull Hitpoints: 1090
  • Armour: 35%
  • Shield hitpoints: 0
  • Shield recharge rate: 0/s
  • Energy core capacity: 140
  • Energy core recharge rate: 6/s
  • Max number of jumps: 4
  • Jump charge duration: 6s
  • Primary Weapon slots: 2
  • Secondary weapon slots: 2
  • Device slots: 3
  • Consumable slots: 3
  • Cruise speed: 110m/s
  • Boost speed: 258m/s
  • Sensor strength: 100%

Everspace 2 Ships – Colonial Sentinel

Ship type & overview: The Colonial Sentinel is a Medium fighter class | Exclusive Equipment

How to unlock? You don’t have to unlock it, available from the beginning

Special – Calibration: 30% increased duration of buffs applied to self.

Ult – Static Overload: Turns the ship’s primary weapons into lightning guns, firing arcing electricity at enemies and everything around them

Ship stats:

  • Hull Hitpoints: 300
  • Armour: 0%
  • Shield hitpoints: 210
  • Shield recharge rate: 8/s
  • Energy core capacity: 135
  • Energy core recharge rate: 6/s
  • Max number of jumps: 4
  • Jump charge duration: 6s
  • Primary Weapon slots: 1
  • Secondary weapon slots: 1
  • Device slots: 3
  • Consumable slots: 2
  • Cruise speed: 120m/s
  • Boost speed: 388m/s
  • Sensor strength: 100%

Everspace 2 Ships – Colonial Striker

Ship type & overview: The Colonial Striker is a Medium fighter class

How to unlock?

Special – Close Combat: +5% increased damage for each enemy within 500m up to 30%.

Ult – Quantum Tether: Turns the target into a tether anchor that connects them to surrounding enemies who will receive all damage applied to the target. Damage increases with each tethered enemy.

Ship stats:

  • Hull Hitpoints:
  • Armour:
  • Shield hitpoints:
  • Shield recharge rate:
  • Energy core capacity:
  • Energy core recharge rate:
  • Max number of jumps:
  • Jump charge duration:
  • Primary Weapon slots:
  • Secondary weapon slots:
  • Device slots:
  • Consumable slots:
  • Cruise speed:
  • Boost speed:
  • Sensor strength:
About Miguel Sancho 1944 Articles
Helping gamers with walkthroughs, guides, cheats & console commands and codes lists since 2005

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