Last Updated on 23 July, 2026
Plunging into the abyss because your character refused to grab a ledge is a frustration every MOTORSLICE player knows too well. This comprehensive guide serves as your ultimate blueprint for conquering the vertical environment and bending the physics engine to your absolute will. By learning to chain aerial strikes and exploit hidden movement timers, you will solve traversal nightmares and reach areas the developers never intended you to see. Prepare to turn those accidental slips into calculated tactical advantages while efficiently collecting every single achievement along the way.
Table of Contents
The Fundamentals of Precision Flight
Navigating the Surface Mechanics
MOTORSLICE grants players a remarkably versatile toolkit for interacting with various environmental surfaces. P possesses the athletic ability to scale walls by grabbing onto them firmly. She can also glide downward along vertical obstacles and execute ascending leaps between two parallel walls.
However, the game demands absolute precision. These surface interactions activate exclusively after you initiate a jump and choose a specific flight trajectory. Once P leaves the ground, you only possess a tiny window to adjust her movement. Reacting too slowly or rushing your inputs guarantees that P will drift off her intended course. She might face the wrong direction entirely or trigger an action you never meant to perform.
The Consequences of Hasty Inputs
Consider the mechanics of wall sliding. When you want P to glide down a surface, you must approach the wall tangentially. If you command P to strike the wall at a perpendicular angle instead, she will immediately attempt to climb it. Similarly, miscalculating your leap strength or choosing an incorrect direction results in P plummeting into the abyss instead of landing safely on your target platform.
Players frequently encounter these frustrating scenarios. While it usually feels like your only choice is to accept defeat and load the last checkpoint, you actually possess hidden opportunities to try to fix the situation.

Mastering the Chainsaw Air Attack
The Basic Aerial Strike
The absolute foundation of advanced movement relies on one incredibly simple and basic trick. You just need to swing your chainsaw while suspended in the air.
Executing a mid-air strike features a fascinating quirk. Whenever P swings her weapon, the animation physically pushes her forward just a tiny bit. You can maximize the potential of this forward momentum by manipulating your camera.
Controlling the Attack Angle
While your standard keyboard movement buttons only allow for a small rotation angle during an aerial strike, rotating your camera lets you dictate a much larger angle. This difference is highly noteworthy. If you develop enough mechanical skill, you can actually spin P completely around while she hangs in mid-air.
Slicing the Space
You do not have to settle for just one single aerial attack with the chainsaw. The game allows you to perform an unlimited number of aerial attacks. After each consecutive strike, P gets pushed slightly forward. This allows for a significant increase in your overall jump length, especially when you are jumping from a high position to a lower one.
You can utilize this infinite swinging technique to leap over small gaps effortlessly. It also serves as a phenomenal tool for quickly closing the distance to various ledges, beams, and other structural objects. Furthermore, chaining strikes helps you descend safely. If you spot a tiny crack or a ledge on the wall beneath you, you can swing your way down until you get close enough to grab it. Naturally, this technique serves as your primary rescue mechanic when you make a terrible initial jump.

Infinite Wall Sliding Techniques
Inspiration from the Community
A particular players showcased a player sliding twice along the exact same wall. Immediately testing this in the game reveals a shocking truth. You can actually perform this trick as many times as you like, as long as you maintain enough height.
Executing the Infinite Slide
The secret to this maneuver is quite simple. During your slide, you must hold down your forward button alongside the directional button corresponding to the side of the wall. For a wall positioned on the left, hold Forward and Left. For a wall positioned on the right, hold Forward and Right.
While sliding under these conditions, P moves downward along a curved trajectory. Once she reaches the bottom of this curve, she sharply loses speed and slips off the wall into a fall. We cannot allow this to happen.
Managing Your Altitude
As soon as she starts to descend, you need to jump off the wall while continuously holding the Forward button and the correct direction button. As a result, P will bounce off the wall, immediately start moving back toward it, and eventually switch back into her sliding mode.
The only minor drawback of this powerful traversal method is that P inevitably loses a small chunk of vertical height during every single jump.

The Magic of Coyote Time
Understanding the Grace Period
In many platform games, developers often use the concept of Coyote Time. This quirky term originates from the classic Looney Tunes cartoons where the antagonist coyote chases the Road Runner. The coyote frequently runs off a cliff and hangs in the air momentarily before falling into the abyss.
The exact same thing happens in games. When a player physically slips off a platform, the game gives them a few extra milliseconds to perform a jump. Game developers adopt this concept to make the gameplay more enjoyable and user friendly. MOTORSLICE is no exception to this rule.
A Chapter 5 Case Study
To understand the power of resetting this hidden timer, we must examine an interesting gaming situation in the fifth chapter. You eventually encounter a long bridge. To the left sits a crane. By running along this crane, you can reach a small plateau where two orb drones are located. From there, a staircase leads up to an area filled with machines. You will face an excavator and a flying drone that throws saws. Between them sits a massive explosive mine that you must detonate using the flying drone’s saw.
The drone landing area is located closer to the end of the bridge between two yellow pipes. On either side of them hover four flying enemies. If you decide to clear the enemies first, the game saves your progress at the end of the bridge. If you then go back to the crane to collect the orb drones and accidentally fall into the abyss, a huge problem occurs.
After loading the checkpoint, you reappear at the end of the bridge. On your way back to the crane, you encounter the mine again. You now have no way to detonate it because the enemies do not respawn after loading. The bridge is too narrow to walk around the explosive. The blast radius is too large to jump over it. Flying over it using an air chainsaw attack proves incredibly difficult because you have to perfectly time the jump angle and the strikes twice. Wall sliding also fails because the bridge wall is too low. A logical solution would be to load the previous checkpoint from the main menu, but a better method exists.
The Ultimate Timer Reset
When you slip off a surface, the game starts the Coyote Time grace period. If you immediately execute a mid-air chainsaw attack, you combine the attack distance with the delayed jump. You slip off the surface, perform an air chainsaw attack, and only then make the jump.
This works because P performs a jump by pushing off from the air at a considerable distance from the platform. You do not even have to jump right away. You can wait a few seconds and then jump. This technique easily allows you to successfully carry the orb drones straight through the mine area. Amazingly, Coyote Time also activates for vertical surfaces, and you can reset it by hitting with a chainsaw there too.

Advanced Vertical Scaling and Descending
Navigating Downward Safely
If horizontal surfaces limit us to just jumping or slipping, vertical surfaces provide different interactions. You climb when P jumps onto a wall at a right angle. You slide when P jumps onto a wall tangentially. Notably, you can interrupt both actions by pressing the Crouch button. By experimenting with these movements and resetting Coyote Time, you can unlock incredible techniques.
Descending from vertical walls is a very simple technique. You only need to reset Coyote Time by hitting with a chainsaw while climbing or sliding. It is crucial not to press the Jump button. You must allow P to detach from the wall on her own, and only then perform a chainsaw hit. You can combine sliding and climbing to navigate around obstacles while descending by using the directional buttons or rotating the camera.
Sneaking Around Sharp Corners
You can use a Coyote Time reset while wall sliding to sneak around corners. Run to the edge of the wall while sliding against it. Allow P to detach from the wall without pressing the Jump button. Perform a chainsaw hit, then turn the camera towards the adjacent wall and jump to resume sliding.
Reversing Slide Direction
You can easily change the direction of your wall slide. During the slide, interrupt it by pressing the Crouch button. Turn the camera in the opposite direction, perform a chainsaw hit, and jump towards the wall.
Infinite Vertical Climbing
Climbing up vertical walls indefinitely is also possible. Jump onto the wall, hold the Forward button, and wait for P to climb. At the highest point, you need to interrupt the climbing by pressing either the Crouch button or the Back button. Perform a chainsaw hit, and jump immediately. You can repeat this as many times as you want while there are no obstacles above you. Just do not get confused with the buttons!
Understanding Death Zones
By experimenting with these techniques, you might try to reach the lowest parts of the locations. Unfortunately, this does not always work. Sometimes P plays the climbing animation, but instead of climbing up, she rapidly falls down. You completely lose control of the character.
At the beginning of the third chapter, you might encounter a ledge that seems small enough to safely jump down from, but the heroine dies upon landing. The saying goes: Go to left and break your legs, Go to right and fall to death!
However, if you jump to the wall from the bridge without reaching its edge, you can slide along the wall a bit further. You will surprisingly find that P will fall to the ground without any harm. The developers clearly added two types of deadly areas. In the first, P dies if she falls for a long time. In the second, P dies regardless because the player loses control over her and she starts to fall rapidly. If you can avoid the area that triggers the rapid fall, you can survive enormous drops.

Defying Death and Propeller Flying
The Perfect Setup
The following trick is one of the most difficult maneuvers in the game because it requires perfect precision. You need physical objects to perform it, which are not often found and not available everywhere. This means the opportunity to use it is quite limited. However, it looks quite impressive and solves specific problems.
To perform the trick, you need to step exactly one step away from the physical object. You cannot be a centimeter more or a centimeter less away. Next, you must hit the object with a chainsaw, causing it to go flying. During the chainsaw attack, P moves forward exactly one step. This perfect spacing ensures that she steps right onto the object and flies along with it.
Tactical Applications
You can use this propeller fly technique to detonate mines without harming P. You could just throw an object at a mine with the chainsaw attack, but when P is riding on the thrown object, the situation takes on a much more funny way.
More importantly, this trick provides complete falling damage negation. When P is standing on an object, the game apparently considers her to be on the ground at that moment. Even if that physical object is actually falling at a considerable speed, the game logic remains unchanged. By standing on a flying object, the heroine does not take damage and does not die from great heights.

The Complete MOTORSLICE Achievement Guide
Gathering every single achievement requires a mix of story progression, combat finesse, and interacting with P in very specific ways. These trophies aren’t the hardest things in the world, but compiling them is highly useful.
The Missable Achievements
You must go out of your way to collect these specific trophies, as the game will not hand them to you automatically.
Fun Interactions With P
- P-oke: Poke her in the face on the main menu and make her rage quit. You just continuously click on P’s face until she exits your game.
- Selfie: Take a Selfie by opening the camera. You do this by pressing the 1 key.
- Tsundere: Make her blush by zooming in on P’s face. Hold your right click to do this.
- Point that thing in another direction!: Flash her eyes. Turn on the flashlight and position the light to shine in P’s face until she reacts.
- Slack off: Interact with P during a Slacking scene. During a Slacking scene hold right click to zoom and then use your cursor to click on her.
Orb Drone Activities
- Orbie Hater: Be mean and kill Orbie. Position the camera close to the floor then attack so it hits Orbie and your screen cracks. Keep doing it until Orbie gets destroyed.
- We are here for you!: Throw an Orb to an enemy. While an Orb Drone is following you, position yourself so it is between you and an enemy then attack it so it flies into an enemy.
- Cargo Train: Retrieve at least 5 Orb Drones at once. Just get 5 simultaneously and the achievement will unlock.
- Orb Drone: Collect at least 30 Orb Drones. There are a very large amount of them so this is quite unmissable unless you go out of your way to ignore them.
Combat and Weapon Mastery
- Chainsaw Girl: Obliterate an enemy by releasing the Chainsaw Hold attack.
- Recycle: Throw a physics object in an enemy. Across the game there are many grey colored objects with physics. Using the chainsaw, just hit one so it slams into an enemy.
- Crowd Control: Kill 2 enemies at once after sending back a saw. Position yourself in front of 2 of the ranged tentacle motors and parry the saw by doing a charged attack which will slice through both of them.
- Parry That!: Parry a boss. Most if not all bosses can be parried. The earliest examples are the Truck in Chapter 1 by hitting the wheels, and the Helicopter in Chapter 2 by using an attack on the saw projectiles.
- Trap: Parry a trap. Most moving traps can be parried including things like grinders. To parry a trap, wait until it is about to hit you and attack to parry.
Completionist Milestone
- Rank P: Collect all trophies. Unlocked after every other achievement is obtained.
The Unmissable Story Achievements
You will earn these specific milestones simply by playing through the narrative campaign from start to finish.
| Achievement Name | Requirement |
|---|---|
| Arrival | Complete Chapter 0 |
| City | Complete Chapter 1 |
| Canal | Complete Chapter 2 |
| Falls | Complete Chapter 3 |
| Overpass | Complete Chapter 4 |
| Pillars | Complete Chapter 5 |
| Rig | Complete Chapter 6 |
| Quarry | Complete Chapter 7 |
| Desert | Complete Chapter 8 |
| Ascend | Finish the game |

Conclusion
Armed with these advanced movement techniques, you now possess the exact tools needed to completely transform how you navigate this treacherous world. This manual has equipped you with the knowledge to confidently bypass intended boundaries, survive lethal drops, and secure every elusive trophy. Keep pushing the physical limits of the game engine to solve complex platforming puzzles and discover entirely new structural secrets. We will continually seek out fresh exploits to update this resource, so step out there and break the game wide open.

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