Last Updated on 2 April, 2024
Roblox Funky Friday Script Pastebin Hacks – the best hacks, with Autoplay or autoplayer and more for the Lyte Interactive Roblox Game
Contents
- 1 How to Execute an Funky Friday Script?
- 2 Roblox Funky Friday Script Pastebin Hacks – Auto Play 2023
- 3 Roblox Funky Friday Script Pastebin Hacks – Overnight Points Farm (Old)
- 4 Roblox Funky Friday Script Pastebin Hacks – Admin Animation (Old)
- 5 Script Pastebin – Update all Sick & Auto Win (Old)
- 6 Roblox Funky Friday Script Pastebin Hacks – GUI (Old)
How to Execute an Funky Friday Script?
- Get a reliable and virus-free Roblox exploit and/or script executor, like Krnl, Synapse, or JJSPloit
- fire the script executor up whilst in Funky Friday world, then copy and paste any of the scripts we are going to provide you into the provided box and hit the Execute/Inject button
Scripts may stop working after a game update. If so, we would appreciate if you leave us a comment informing, so that we can update this guide with the latest scripts, after verifying that they work
Try these, the best, Funky Friday hacks, with Autoplay, and other amazing cheats
Roblox Funky Friday Script Pastebin Hacks – Auto Play 2023
If you want the Auto Play pastebin script hack link > Here
But you can check the script here:
loadstring(game:HttpGet("https://scriptblox.com/raw/XMAS-Event-or-Funky-Friday-Auto-Player-Mobile-6721"))()
Features
- Auto Play
Roblox Funky Friday Script Pastebin Hacks – Overnight Points Farm (Old)
If you want the pastebin script hack link > Here (Old)
But you can check the script here:
loadstring(game:HttpGet("https://raw.githubusercontent.com/ZoinkyPoinkie/FunkyFridayDevTools/main/Un-Obfuscated",true))()
Roblox Funky Friday Script Pastebin Hacks – Admin Animation (Old)
If you want the pastebin script hack link > Here
But you can check the script here:
loadstring(game:HttpGet("https://raw.githubusercontent.com/ZoinkyPoinkie/FunkyFridayDevTools/main/Un-Obfuscated",true))()
Script Pastebin – Update all Sick & Auto Win (Old)
If you want the pastebin script hack link > Here
But you can check the script here:
loadstring(game:HttpGet("https://raw.githubusercontent.com/wally-rblx/funky-friday-autoplay/main/main.lua",true))()
Roblox Funky Friday Script Pastebin Hacks – GUI (Old)
If you want the pastebin script hack link > Here
But you can check the script here:
-- updated 5/12/21
-- should choke less
-- updated 5/16/21
-- should ignore invisible notes
-- added hit chances and a toggle
-- hit chances are a bit rough but should work good enough
-- only tested on Synapse X
-- moved ui to github & removed the kick
-- for "free exploit" developers
-- you need the following functions
-- loadstring, HttpGet, getgc, getloadedmodules, getconnections, and set_thread_identity or whatever you call it
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/wally-rblx/uwuware-ui/main/main.lua"))()
local framework, scrollHandler
while true do
for _, obj in next, getgc(true) do
if type(obj) == 'table' and rawget(obj, 'GameUI') then
framework = obj;
break
end
end
for _, module in next, getloadedmodules() do
if module.Name == 'ScrollHandler' then
scrollHandler = module;
break;
end
end
if (type(framework) == 'table') and (typeof(scrollHandler) == 'Instance') then
break
end
wait(1)
end
local runService = game:GetService('RunService')
local userInputService = game:GetService('UserInputService')
local client = game:GetService('Players').LocalPlayer;
local random = Random.new()
local fastWait, fastSpawn, fireSignal, rollChance do
-- https://eryn.io/gist/3db84579866c099cdd5bb2ff37947cec
-- bla bla spawn and wait are bad
-- can also use bindables for the fastspawn idc
function fastWait(t)
local d = 0;
while d < t do
d += runService.RenderStepped:wait()
end
end
function fastSpawn(f)
coroutine.wrap(f)()
end
-- updated for script-ware or whatever
-- attempted to update for krnl
local set_identity = (type(syn) == 'table' and syn.set_thread_identity) or setidentity or setthreadcontext
function fireSignal(target, signal, ...)
-- getconnections with InputBegan / InputEnded does not work without setting Synapse to the game's context level
set_identity(2)
for _, signal in next, getconnections(signal) do
if type(signal.Function) == 'function' and islclosure(signal.Function) then
local scr = rawget(getfenv(signal.Function), 'script')
if scr == target then
pcall(signal.Function, ...)
end
end
end
set_identity(7)
end
-- uses a weighted random system
-- its a bit scuffed rn but it works good enough
function rollChance()
local chances = {
{ type = 'Sick', value = library.flags.sickChance },
{ type = 'Good', value = library.flags.goodChance },
{ type = 'Ok', value = library.flags.okChance },
{ type = 'Bad', value = library.flags.badChance },
}
table.sort(chances, function(a, b)
return a.value > b.value
end)
local sum = 0;
for i = 1, #chances do
sum += chances[i].value
end
if sum == 0 then
-- forgot to change this before?
-- fixed 6/5/21
return chances[random:NextInteger(1, 4)].type
end
local initialWeight = random:NextInteger(0, sum)
local weight = 0;
for i = 1, #chances do
weight = weight + chances[i].value
if weight > initialWeight then
return chances[i].type
end
end
return 'Sick' -- just incase it fails?
end
end
local map = { [0] = 'Left', [1] = 'Down', [2] = 'Up', [3] = 'Right', }
local keys = { Up = Enum.KeyCode.Up; Down = Enum.KeyCode.Down; Left = Enum.KeyCode.Left; Right = Enum.KeyCode.Right; }
-- they are "weird" because they are in the middle of their Upper & Lower ranges
-- should hopefully make them more precise!
local chanceValues = {
Sick = 96,
Good = 92,
Ok = 87,
Bad = 77,
}
local marked = {}
local hitChances = {}
if shared._id then
pcall(runService.UnbindFromRenderStep, runService, shared._id)
end
shared._id = game:GetService('HttpService'):GenerateGUID(false)
runService:BindToRenderStep(shared._id, 1, function()
if (not library.flags.autoPlayer) then return end
for i, arrow in next, framework.UI.ActiveSections do
if (arrow.Side == framework.UI.CurrentSide) and (not marked[arrow]) then
local indice = (arrow.Data.Position % 4) -- mod 4 because 5%4 -> 0, 6%4 = 1, etc
local position = map[indice]
if (position) then
local currentTime = framework.SongPlayer.CurrentlyPlaying.TimePosition
local distance = (1 - math.abs(arrow.Data.Time - currentTime)) * 100
if (arrow.Data.Time == 0) then
-- print('invisible', tableToString(arrow.Data), i, distance)
continue
end
local hitChance = hitChances[arrow] or rollChance()
hitChances[arrow] = hitChance
-- if (not chanceValues[hitChance]) then warn('invalid chance', hitChance) end
if distance >= chanceValues[hitChance] then
marked[arrow] = true;
fireSignal(scrollHandler, userInputService.InputBegan, { KeyCode = keys[position], UserInputType = Enum.UserInputType.Keyboard }, false)
-- wait depending on the arrows length so the animation can play
if arrow.Data.Length > 0 then
fastWait(arrow.Data.Length)
else
fastWait(0.075) -- 0.1 seems to make it miss more, this should be fine enough?
end
fireSignal(scrollHandler, userInputService.InputEnded, { KeyCode = keys[position], UserInputType = Enum.UserInputType.Keyboard }, false)
marked[arrow] = false;
end
end
end
end
end)
local window = library:CreateWindow('Funky Friday') do
local folder = window:AddFolder('Main') do
folder:AddToggle({ text = 'Autoplayer', flag = 'autoPlayer' })
folder:AddSlider({ text = 'Sick %', flag = 'sickChance', min = 0, max = 100, value = 100 })
folder:AddSlider({ text = 'Good %', flag = 'goodChance', min = 0, max = 100, value = 0 })
folder:AddSlider({ text = 'Ok %', flag = 'okChance', min = 0, max = 100, value = 0 })
folder:AddSlider({ text = 'Bad %', flag = 'badChance', min = 0, max = 100, value = 0 })
end
local folder = window:AddFolder('Credits') do
folder:AddLabel({ text = 'Credits' })
folder:AddLabel({ text = 'Jan - UI library' })
folder:AddLabel({ text = 'wally - Script' })
end
end
library:Init()
If you found this guide helpful, you might also want to take a look at these Funky Friday guides:
i love the hack it is so good
Yeah
please give me the script
Where hack
bruh get good in funky friday
no one cares
link to download a executer
idk
hack dead
Q:does it work for Project Funk Night
A: no
Alo
loveyou
How do I install