Last Updated on 28 October, 2023
Complete Guide to Single Techs & Characters in Chrono Trigger. Overview of Chrono Trigger’s characters, their elements, and detailed techs information.
Contents
- 1 Complete Guide to Single Techs & Characters in Chrono Trigger
- 2 Crono Guide Single Techs
- 3 Lucca Guide Single Techs
- 4 Marle Guide Single Techs
- 5 Frog Guide Single Techs
- 6 Robo Guide Single Techs
- 7 Ayla Guide Single Techs
- 8 Magus Guide Single Techs in Complete Guide to Single Techs & Characters in Chrono Trigger
Also check Frog Abilities,
Characters: Ayla, Robo, Crono, Frog, Lucca, Magus, Marle.
Complete Guide to Single Techs & Characters in Chrono Trigger
Learning about character techs is crucial for mastering gameplay. This guide covers the various techs that characters can acquire as they collect tech points. Important to note: Tech points are earned uniquely by each character only through combat, and not all monsters provide these points.
Crono Guide Single Techs
Element: Lightning.
Key Points
- Cyclone is essential for defeating groups early in the game.
- Using double techs enhances its effectiveness.
- Life is crucial, given Crono’s consistent presence in the party.
- Always be aware of your strongest physical attack or magic spell.
- Luminaire stands out as the most potent Single tech under regular game conditions.
Crono’s Single Techs Overview
Cyclone (Remake: Cyclone)
- Type: Physical
- Target: AoE
- MP Cost: 2
- Required TP: 5
- Info: First technique in the game. Targets all enemies within a specific radius. Description: “Whirl about enemy, striking others nearby.”
Slash (Remake: Wind Slash)
- Type: Physical
- Target: Linear
- MP Cost: 2
- Required TP: 90
- Info: Damages enemies within a line from the target to Crono.
Lightning (Remake: Lightning)
- Type: Lightning, Magic
- Target: Single enemy
- MP Cost: 2
- Info: Strikes one enemy with lightning.
Spincut (Remake: Cleave)
- Type: Physical
- Target: Single enemy
- MP Cost: 4
- Required TP: 200
- Info: Hits an enemy for double damage.
Lightning 2 (Remake: Lightning II)
- Type: Lightning, Magic
- Target: All enemies
- MP Cost: 8
- Required TP: 500
- Info: Targets all enemies with lightning.
Life (Remake: Raise)
- Type: Recovery
- Target: Single ally
- MP Cost: 10
- Required TP: 400
- Info: Revives a single character.
Confuse (Remake: Frenzy)
- Type: Physical
- Target: Single enemy
- MP Cost: 12
- Required TP: 800
- Info: Deals 4x damage to a single enemy.
Luminaire (Remake: Luminaire)
- Type: Lightning, Magic
- Target: All enemies
- MP Cost: 20
- Required TP: 1000
- Info: Inflicts lightning damage on all enemies.
Lucca Guide Single Techs
Element: Fire.
Key Insights
- Lucca predominantly uses her best fire tech.
- While techs vary mainly in damage, her high magic stat makes her optimal for eliminating groups of monsters and those weak to magic.
- Hypno Wave is a strategic choice for certain boss fights, as detailed in the walkthrough.
- Protect becomes indispensable when physical harm is close to the Maximum HP, exemplified by Grand Stone (Lavos Final Form).
- Flare is acknowledged as the game’s second most potent single spell, only surpassed by Luminaire.
Lucca’s Single Techs Overview
Flame Toss (Remake: Flamethrower)
- Type: Fire
- Target: Linear
- MP Cost: 1
- Required TP: 10
- Info: Targets all enemies in a line between Lucca and her chosen target.
Hypno Wave (Remake: Hypnowave)
- Type: Status Effect
- Target: All enemies
- MP Cost: 1
- Required TP: 60
- Info: Tries to induce sleep in all adversaries.
Fire (Remake: Fire)
- Type: Fire
- Target: Single enemy
- MP Cost: 2
- Info: Strikes a lone enemy with fire magic.
Napalm (Remake: Napalm)
- Type: Fire
- Target: AoE
- MP Cost: 3
- Required TP: 160
- Info: Engulfs all enemies in a certain radius with a fiery assault.
Protect (Remake: Protect)
- Type: Status Effect
- Target: Single ally
- MP Cost: 6
- Required TP: 250
- Info: Boosts an ally’s physical defense.
Fire 2 (Remake: Fire II)
- Type: Fire
- Target: All enemies
- MP Cost: 8
- Required TP: 400
- Info: Scorches all foes with fire.
Mega Bomb (Remake: Megaton Bomb)
- Type: Fire
- Target: AoE
- MP Cost: 15
- Required TP: 600
- Info: Engages all adversaries in a radius with a blazing attack.
Flare (Remake: Flare)
- Type: Fire
- Target: All enemies
- MP Cost: 20
- Required TP: 1000
- Info: Burns all opponents with the most intense fire magic.
Marle Guide Single Techs
Element: Water.
Magic Overview: Marle specializes in water magic specifically via ice techniques. Her magic is predominantly geared towards support.
Key Insights
- Haste is invaluable against prolonged boss battles, such as the Black Tyrano.
- Life 2 stands out as the game’s premier revival technique.
- A drawback in Marle’s arsenal is the absence of full-party healing spells, yet her numerous Double Techs balance this limitation.
- In advanced stages, Ayla’s Kiss becomes more efficient by fully healing a party member with just 1 MP, overshadowing many of Marle’s spells. Moreover, the Slurp Kiss, which uses 1MP from both Frog and Ayla, restores a whopping 999 HP to the entire party, enhancing its utility.
Marle’s Single Techs Overview
Aura (Remake: Aura)
- Type: Recovery
- Target: Single ally
- MP Cost: 1
- Required TP: 10
- Info: Provides healing to a single ally.
Provoke (Remake: Allure)
- Type: Status Effect
- Target: Single enemy
- MP Cost: 1
- Required TP: 50
- Info: Confounds one adversary.
Ice (Remake: Ice)
- Type: Water
- Target: Single enemy
- MP Cost: 2
- Info: Deploys ice magic against a lone enemy.
Cure (Remake: Cure)
- Type: Recovery
- Target: Single ally
- MP Cost: 2
- Required TP: 150
- Info: Amplifies health restoration to an ally.
Haste (Remake: Haste)
- Type: Status Effect
- Target: Single ally
- MP Cost: 6
- Required TP: 250
- Info: Reduces an ally’s waiting duration by half.
Ice 2 (Remake: Ice II)
- Type: Water
- Target: All enemies
- MP Cost: 8
- Required TP: 400
- Info: Inflicts water damage upon all foes.
Cure 2 (Remake: Cure II)
- Type: Recovery
- Target: Ally
- MP Cost: 5
- Required TP: 600
- Info: Fully replenishes an ally’s health.
Life 2 (Remake: Arise)
- Type: Recovery
- Target: Single ally
- MP Cost: 15
- Required TP: 900
- Info: Revives and fully heals an ally.
Frog Guide Single Techs
Element: Water.
Role Significance: Frog plays an essential role during the entire sequence at Magus’s castle, demonstrating notable physical prowess.
Tactical Insights:
- Heal spell is instrumental in recovering the team’s vitality.
- Frog Squash emerges as a potent attack, especially when Frog’s HP is dwindling, making it an optimal move post-revival.
- Pairing Frog with Ayla unlocks their premier dual tech, Slurp Kiss—hailed as the game’s most MP-efficient healing technique (restores the full health of the team at the expense of 1 MP from each).
Frog’s Single Techs Overview
Slurp (Remake: Slurp)
- Type: Recovery
- Target: Single ally
- MP Cost: 1
- Required TP: 10
- Info: Augments the health of a chosen ally.
Slurp Cut (Remake: Slurp Slash)
- Type: Physical
- Target: Single enemy
- MP Cost: 2
- Required TP: 15
- Info: Assails a single foe.
Water (Remake: Water)
- Type: Water
- Target: Single enemy
- MP Cost: 2
- Info: Engages water magic against an individual adversary.
Heal (Remake: Heal)
- Type: Recovery
- Target: Party
- MP Cost: 2
- Required TP: 160
- Info: Amplifies the health of the entire team.
Leap Slash (Remake: Aerial Strike)
- Type: Physical
- Target: Single enemy
- MP Cost: 4
- Required TP: 250
- Info: Assaults a single opponent.
Water 2 (Remake: Water II)
- Type: Water
- Target: All enemies
- MP Cost: 8
- Required TP: 400
- Info: Executes water magic against all adversaries.
Cure 2 (Remake: Cure II)
- Type: Recovery
- Target: Ally
- MP Cost: 5
- Required TP: 600
- Info: Fully replenishes the health of a selected ally.
Frog Squash (Remake: Frog Squash)
- Type: Physical
- Target: All enemies
- MP Cost: 15
- Required TP: 1000
- Info: Inflicts damage to all foes; damage amplifies with diminishing HP of Frog.
Robo Guide Single Techs
Element: None.
Character Insights:
- Robo’s initial slow pace demands an ample number of Speed uppers to fully harness his capabilities.
- He gains an early access damage-all tech which shines predominantly during the Factory phase, where his presence in the team is indispensable.
- Heal Beam stands out as a recovery tool, albeit paling when juxtaposed with alternative healing techs from different characters.
- Robo’s inability to learn magic, paired with his elemental versatility (barring water) through techs, positions him on a similar versatility spectrum as Magus.
Robo’s Single Techs Overview
Rocket Punch (Remake: Rocket Punch)
- Type: Physical
- Target: Single enemy
- MP Cost: 1
- Required TP: 0
- Info: Delivers a punch to an individual adversary.
Cure Beam (Remake: Cure Beam)
- Type: Recovery
- Target: Single ally
- MP Cost: 2
- Info: Augments the health of a chosen ally.
Laser Spin (Remake: Laser Spin)
- Type: Shadow
- Target: All enemies
- MP Cost: 3
- Required TP: 5
- Info: Assaults all foes with Shadow-inflicted damage.
Robo Tackle (Remake: Robo Tackle)
- Type: Physical
- Target: Single enemy
- MP Cost: 4
- Required TP: 150
- Info: Targets an individual opponent.
Heal Beam (Remake: Heal Beam)
- Type: Recovery
- Target: Party
- MP Cost: 3
- Required TP: 400
- Info: Revitalizes the whole team’s vitality.
Uzzi-Punch (Remake: Rapid-fire Fist)
- Type: Physical
- Target: Single enemy
- MP Cost: 12
- Required TP: 600
- Info: Strikes a single foe.
Area Bomb (Remake: Proximity Bomb)
- Type: Fire
- Target: Single enemy
- MP Cost: 15
- Required TP: 800
- Info: Engages an individual enemy.
Shock (Remake: Electrocute)
- Type: Lightning
- Target: All enemies
- MP Cost: 17
- Required TP: 1000
- Info: Imparts damage to all adversaries.
Ayla Guide Single Techs
Element: None.
Character Insights:
- Ayla’s powerful physical tech remains the optimal choice for most scenarios, given its unmatched strength.
- Charm, a unique ability, emerges as a treasured tool to procure rare items.
- Dino Tail bears striking resemblance in functionality to Frog Squash.
- Paired with Frog, they can utilize the Slurp Kiss dual tech, touted as the most MP efficient healing technique. This powerful combination restores the entire party’s health at the mere cost of 1 MP from each character.
- A vital point of note is that Ayla exclusively resorts to physical attacks. Rooted in history, she represents an era preceding the advent of magic, rendering her less effective against adversaries fortified with superior physical defenses.
Ayla’s Single Techs Overview
Kiss (Remake: Kiss)
- Type: Recovery
- Target: Single ally
- MP Cost: 1
- Required TP: 10
- Info: Moderately revitalizes an ally’s health.
Rollo Kick (Remake: Roundillo Kick)
- Type: Physical
- Target: Single enemy
- MP Cost: 2
- Required TP: 60
- Info: Targets a solitary foe.
Cat Attack (Remake: Cat Attack)
- Type: Physical
- Target: Single enemy
- MP Cost: 3
- Required TP: 100
- Info: Engages an individual adversary.
Rock Throw (Remake: Boulder Toss)
- Type: Physical
- Target: Single enemy
- MP Cost: 4
- Required TP: 200
- Info: Confronts a single enemy.
Charm (Remake: Charm)
- Type: Physical
- Target: Single enemy
- MP Cost: 4
- Required TP: 400
- Info: Pilfers items from a specific adversary.
Tail Spin (Remake: Tail Spin)
- Type: Non-Elemental
- Target: AoE
- MP Cost: 10
- Required TP: 600
- Info: Inflicts damage to surrounding foes, impervious to both enemy Defense and Magic Defense.
Dino Tail (Remake: Dino Tail)
- Type: Physical
- Target: All enemies
- MP Cost: 15
- Required TP: 800
- Info: Engages all adversaries; enhanced damage output at diminished health.
Triple Kicks (Remake: Triple Kicks)
- Type: Physical
- Target: Single enemy
- MP Cost: 20
- Required TP: 1000
- Info: Assaults a specific foe in a triple succession.
Magus Guide Single Techs in Complete Guide to Single Techs & Characters in Chrono Trigger
Element: Shadow.
Character Insights:
- Despite Shadow being his specialty, Magus boasts mastery over every magic type available. Coupled with his potent physical attack, this grants him unparalleled versatility in wielding magical damage.
- Dark Bomb and Dark Mist deal identical damage.
- Dark Matter may be formidable, but it doesn’t outshine Flare and Luminaire.
- A noteworthy trait of Magus is his enhanced potency in casting Lightning 2, Fire 2, and Ice 2. These spells exhibit approximately 30% more power compared to their counterparts cast by Crono, Lucca, or Marle. This underlines his supremacy as arguably the top magic user in the game.
Magus’ Single Techs Overview in Complete Guide to Single Techs & Characters in Chrono Trigger
Lightning 2 (Remake: Lightning II)
- Type: Lightning
- Target: All enemies
- MP Cost: 8
- Required TP: 0
- Info: Mirroring Crono’s ability, assails all adversaries with lightning damage.
Fire 2 (Remake: Fire II)
- Type: Fire
- Target: All enemies
- MP Cost: 8
- Required TP: 0
- Info: Emulating Lucca’s prowess, engulfs all foes with fire damage.
Ice 2 (Remake: Ice II)
- Type: Water
- Target: All enemies
- MP Cost: 8
- Required TP: 0
- Info: Reflecting Marle’s magic, drenches all enemies with water damage.
Dark Bomb (Remake: Dark Bomb)
- Type: Shadow
- Target: AoE
- MP Cost: 8
- Required TP: 400
- Info: Inflicts shadow damage to all adversaries within a specific radius.
Magic Wall (Remake: Barrier)
- Type: Buff
- Target: Single ally
- MP Cost: 8
- Required TP: 400
- Info: Augments the magic defense of a designated ally.
Dark Mist (Remake: Dark Mist)
- Type: Shadow
- Target: All enemies
- MP Cost: 10
- Required TP: 400
- Info: Shrouds all foes with shadow damage.
Black Hole (Remake: Black Hole)
- Type: Death
- Target: Single enemy
- MP Cost: 15
- Required TP: 900
- Info: Endeavors to eliminate enemies in proximity to Magus instantly.
Dark Matter (Remake: Dark Matter)
- Type: Shadow
- Target: All enemies
- MP Cost: 20
- Required TP: 900
- Info: Executes the paramount shadow magic assault on all adversaries.
Leave a Reply