Limbus Company Guide

Limbus Company Guide

Last Updated on 19 March, 2023

Limbus Company Guide – Reroll, Tier List, Coin Toss, Basic Mechanics, Clashing, Team Composition

More Limbus Company Guides: Merge Code, Reroll guide, Tier List

Limbus Company Guide – Reroll

The entire procedure is quite easy. You first choose the guest option. You have 30 opportunities to reroll before the game even begins.

If you decide to re-roll, either an E.G.O. or a 000 is a respectable starting point. Of course, you can strive to do more, but it will take longer. Given that re-rolling is simple, it might be worthwhile.

Re-rolling is complete when you click the cog icon in the top right corner of the “Window” tab. To close an account, go to settings -> account and scroll down.

The “beginning screen” will appear once you type “LimbusCompany” and click the confirm button. After then, you can keep doing this till you’re satisfied.

You earn 20 extra pulls if you joined after their unforeseen accident at launch.

The game’s rates are:

  • E.G.O – 1.3%
  • 000 – 2.9%
  • 00 – 12.8%
  • 0 – 83%.

E.G.O. and 000 are therefore the rarest games. A good roll is one in which you pull any of them.

Limbus Company Guide – Tier List

Since the game is still in its infancy, nobody yet knows who is good, making any tier lists unreliable. Yet, there are some units that merit consideration based on mechanics.

Although E.G.O. is the best unit to target, here are four more options you could consider:

  • Ishmael
  • Gregor
  • Outis
  • Meuersault

They are not linked to a particular sin or damage kind and have strong overall utility. Each character can also have an improved version of themselves. Hence, for instance, DPS 00 of Hong Lu is quite good and merits attention. He can cause more damage than a thousand units, according to the discord community.

Other units to watch out for are:

  • Rodion
  • Ryoshu
  • Don
  • Heathcliff
  • Sinclair

They have effective starting skills that do good damage and don’t need upgrades to deal significant damage.

Limbus Company Guide – Basic Mechanics

Each Sinner and each of their Identities will be able to use combat talents in the game’s fundamentals. One of the three damage kinds can be dealt by skills:

  • Slash
  • Pierce
  • Blunt

Different resistances or weaknesses to various damage kinds will be present in both allies and adversaries. Each talent will be linked to one of the seven “Sin Affinities,” which are additionally subject to resistances and weaknesses, in addition to these three sorts of damage.

  • Wrath
  • Lust
  • Sloth
  • Gluttony
  • Gloom
  • Pride
  • Envy

If you can connect two or more skills that are related to the same sin, they will resonate and become more powerful. Higher power increases will help others further down the chain. Absolute Resonance will turn on when three or more sins are chained together, increasing the skill’s overall power.

There are five tiers of resistance to slash, piercing, and blunt damage:

  • Fatal – 2x damage received
  • Weak – 1.5x damage received
  • Normal – 1x damage received
  • Endure – 0.5x damage received
  • Ineffective – 0.25x damage received

Remember that Sin affinity also affects how much damage is taken or given.

Coin Toss

Your future in Limbus Business is decided by the toss of a coin. There is at least one coin for each skill, which can either increase or decrease its base power.

Every time you get a head, your coin bonus kicks in, allowing you the opportunity to deal some major damage. However keep in mind that more than one move is impacted by the coin toss. By using a multi-coin skill, each flip of the coin also influences the one after that. If you get heads or tails on the coin flip, special effects may also be triggered. Depending on the circumstance, you might even prefer tails occasionally to heads.

Sanity, often known as SP, has a significant impact on the course of battle. Each character, with the exception of Abnormalities, is Sane.

Remember that each battle’s Sanity might start at 0 and go all the way up to +45 or all the way down to -45. The good news is that Sanity level will carry over to the following fight in Story and Mirror dungeons.

When a battle is won or an opponent is vanquished, sanity improves. Losing a clash, eliminating an ally character, or using E.G.O. all reduce sanity. In other words, losing a unit is never good.

  • + Sanity: Coins that have a high Sanity level (between +1 and 45) will produce favorable results.
  • – Sanity: Enemies will panic if their sanity is low (between -1 and -45), and Sinners will briefly evade our control.

Clashing

A Clash occurs when both your side and the opposing side use a skill. When two skills are compared for strength, you get a clash. If you’re skilled enough, you might be able to neutralize the other person’s strike.

Both your allies and enemies will always aim their attacks at the closest opponent, who is typically the slowpoke. But don’t worry, each combatant rolls for speed each turn. If you’re quicker than the opposing team, you can block their shots and change the course of the battle!

You will Clash when using a skill against bizarre Abnormalities.

The rules for fighting in abnormality and non-abnormality change, but one thing is certain: the person with more power will win the Clash. The final skill score, coupled with all bonuses, determines the outcome of the Clash.

When you clash, both players simultaneously toss a coin and their respective skill powers. If you lose the Clash, you forfeit your remaining coins and move on to the next round. The Clash ends when you run out of coins, and the winner gets to strike you personally. You can hit your opponent numerous times, depending on how powerful your skill is and how many coins you still have.

Limbus Company Guide – Team Composition

Five units at most can be used in battle. Placing all of your top-tier units is a reasonable method to strategize. Nonetheless, it is far preferable to put a team together that gets along. To pull off a desperate gambit, you want certain hues to match (E.G.O move).

Having said that, you should include troops that will enable your primary DPS to use their desperate maneuver. Even though a high tier unit deals more damage, it is of little use if they cannot provide the necessary colors for your primary attacker to use his E.G.O maneuver.

Based on the color of your character’s skills, you can choose what they can produce. Blade Lineage Salsu, for instance, generates blue and red for his first two talents.

It will be helpful later on because Skill 3 can only be acquired after Ascension 3. To increase your chances of being able to effectively chain your team’s skills, it is very helpful to stack only 3 colors on your team. The purpose of building up colors during combat is to increase the damage that your character’s E.G.O. can deal.

About Miguel Sancho 6679 Articles
Helping gamers with walkthroughs, guides, cheats & console commands and codes lists since 2005

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