Super Metroid Cheats SNES – Super Nintendo

Super Metroid Cheats SNES

Last Updated on 15 January, 2022

Super Metroid Cheats SNES – Super Nintendo – Crystal Flash, Moon Walk and more than 100 Game Genie Codes and cheats

Super Metroid Cheats SNES – Crystal Flash

Effect: You will replenish your energy tanks, sacrificing your weapons for health

Requirements for the Crystal Flash:

  • 49 or less health.
  • 10 or more Missiles.
  • 10 or more Super Missiles.
  • 11 or more Power Bombs.

The Move:

  1. Select the Power Bomb and use the Morphing Ball
  2. Press and hold L + R, X, and Down on the D-pad

Super Metroid Cheats SNES – Moon Walk

Effect: continue shooting while walking backwards

Requirements for the Moon Walk: Option Mode > Special Settings Mode > Toggle Moon Walk to On

The Move: press the opposite direction on the D-pad to which you are facing

Super Metroid Cheats SNES – Game Genie Codes

Best Game Genie Codes

These codes require a Game Genie Device, you can use a Game Genie Device with SNES or an Emulator:

Master Code

FA68-4760
DD6A-C7D

  • Infinite Missiles: Genie Code > C288-C5A7
  • Invincibility from enemies: Genie Code > C225-3005
  • Infinite Super Bombs: Genie Code > 3CA4-450D
  • Infinite Super Missiles: Genie Code > C28A-C9D7
  • Skip intro and start on Planet Zebes when starting a new game: Genie Code > DD38-C4A8
  • Spawn where you want when loading a game
    (press right on the map screen to select starting area): Genie Code > DDCF-4461 + 6DCC-47A1
  • Start with Hyper Gun: Genie Code > 62C5-14A6
  • Super jumps don’t drain energy: Genie Code > C22A-456D

More Game Genie Codes

  1. Master Code – Must Be On
    FA68-4760
    DD6A-C7DF
    Note: Make sure you use this code with any of the codes or you may erase your saved game.
  2. Skip Intro And Start On Planet Zebes When Starting A New Game
    DD38-C4A8
  3. Select Area When Loading A Game (Press Right On Map Screen To Select)
    DDCF-4461
    6DCC-47A1
  4. No Energy Loss From Enemies
    C225-3005
  5. Super Jumps Don’t Drain Energy
    C22A-456D
  6. Almost Infinite Missiles
    C288-C5A7
  7. Almost Infinite Super Missiles
    C28A-C9D7
  8. Almost Infinite Super Bombs
    3CA4-450D
  9. Start With Hyper Gun In Inventory
    62C5-14A6
  10. Start With About 500 Energy Tanks
    E7D7-FAAD
    DFD7-FA6D
  11. Start With About 700 Energy Tanks
    88D7-FAAD
    D4D7-FA6D
  12. Start With About 1000 Energy Tanks
    35D7-FAAD
    D7D7-FA6D
  13. Start With About 1200 Energy Tanks
    CED7-FAAD
    D0D7-FA6D
  14. Start With About 1500 Energy Tanks
    28D7-FAAD
    D9D7-FA6D
  15. Max Missiles = 10
  16. DCD7-F26D
  17. Max Missiles = 25
    FBD7-F26D
  18. Max Missiles = 50
    74D7-F26D
  19. Max Missiles = 75
    08D7-F26D
  20. Max Missiles = 100
    10D7-F26D
  21. Max Missiles = 125
    52D7-F26D
  22. Max Missiles = 150
    B1D7-F26D
  23. Max Missiles = 175
    CED7-F26D
  24. Max Missiles = 200
    A6D7-F26D
  25. Max Super Missiles = 5
    D9D7-F36D
  26. Max Super Missiles = 10
    DCD7-F36D
  27. Max Super Missiles = 25
    FBD7-F36D
  28. Max Super Missiles = 50
    74D7-F36D
  29. Max Super Bombs = 5
    D9D7-FE6D
  30. Max Super Bombs = 10
    DCD7-FE6D
  31. Max Super Bombs = 25
    FBD7-FE6D
  32. Max Super Bombs = 50
    74D7-FE6D
  33. Set Hours Played To 0 (For Better Ending)
    DDD0-FE6D
  34. Add Charge Beam
    FDDF-F2AD
  35. Get Wave Beam
    DFDF-F26D
  36. Get Ice And Wave Beams
    D7DF-F26D
  37. Get Ice, Wave, And Spazer Beam
    D5DF-F26D
  38. Get Ice, Wave, Spazer, And Plasma Beams
    DEDF-F26D
  39. Add Ball
    D0DF-FA6D
  40. Add Ball And Varia Suit
    D9DF-FA6D
  41. Add Ball, Varia Suit, Spring Ball
    D5DF-FA6D
  42. Add Ball, Varia Suit, Spring Ball, Gravity Suit
    45DF-FA6D
  43. Add Ball, Varia Suit, Spring Ball, Screw Attack, Gravity Suit
    4EDF-FA6D
  44. Add Bomb
    FDDF-FAAD
  45. Add X-Ray
    6DDF-FAAD
    6DDF-FA0D
  46. Add X-Ray And Grapple
    ADDF-FAAD
    ADDF-FA0D
  47. Add X-Ray And Bomb
    BDDF-FAAD
    BDDF-FA0D
  48. Add X-Ray, Grapple, Bomb
    2DDF-FAAD
    2DDF-FA0D
  49. Add Bomb And Hi-Jump Boots
    FFDF-FAAD
  50. Add Bomb, Hi-Jump Boots And Speed Boots
    7FDF-FAAD
  51. Add Bomb, All Boots
    77DF-FAAD
  52. Add All Boots, Bomb, Grapple, X-Ray
    E7DF-FAAD
    E7DF-FA0D
  53. Crateria Is Already Mapped Out
    EED9-93DD
  54. Brinstar Is Already Mapped Out
    EED9-930D
  55. Norfair Is Already Mapped Out
    EED9-936D
  56. Wrecked Ship Is Already Mapped Out
    EED9-93AD
  57. Maridia Is Already Mapped Out
    EED9-9EDD
  58. Tourian Is Already Mapped Out
    EED9-9E0D
  59. Switching Areas Fills Map
    CE6B-1FAF
    D76B-146F
  60. Max Missile Number Is Extremely High
    EED7-F2AD
  61. Max Super Missile Number Is Extremely High
    EED7-F3AD
  62. Max Super Bomb Number Is Extremely High
    EED7-FEAD
  63. Shoot Regular Missiles And Your Super Missiles Will Go Down, Shoot With 0 Super Missiles Left And You Will Gain Hundreds Of Super Missiles
    8D88-C5A7
  64. Drop One Power Bomb And You Will Gain Hundreds
    38A4-450D
  65. Select Missile For Strange Cross Between Missiles, Normal Beam, And The Wave Beam
    CE88-C5A7
    Note: Only the wave portion injures enemies.
  66. Change The Beam For Save-Slot A
    D?6F-F20D
  67. Infinite Missile And Super Missile Code
    A18E-C967
  68. See Backgrounds With X-Ray Scope
    12BC-44A7
  69. White X-Ray Beam (See Hidden Paths Easier)
    CEB7-CF6D
  70. Get Hyper Beam After Using X-Ray Scope
    5122-1100
  71. X-Ray Beam Lasts Forever When Used, But Samus Can Still Turn Left And Right
    0F27-C1D0
  72. X-Ray Use Creates A Blue Background
    9A2A-C1D0
  73. Don’t Lose Power From The Horizontal Super Jump
    C224-110D
  74. Don’t Lose Power From The Diagonal Super Jump
    C22E-450D
  75. Diagonal Super Jump Flies Horizontally
    C223-45AD
  76. Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air
    43B8-416D
  77. Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air (Slightly Different)
    56B0-450F
  78. Very Slow Fall While In The Air
    DFBC-C067
  79. A Spinning Jump To The Left Or Right Is Super Fast
    1AB5-3567
  80. A Spinning Jump Will Cause Samus To Stay Spinning Forever
    A237-1001
  81. Huge Jump Ability
    DFBC-C067
    DDBC-C567
  82. New Game with 3 Energy Tanks
    DF8A-67A0
  83. New Game with 13 Energy Tanks
    D98A-67A0
  84. New Game with 25 Super Missiles
    FB83-6DD0
  85. New Game with 50 Super Missiles
    7483-6DD0
  86. New Game with 99 Super Missiles
    1783-6DD0
  87. New Game with 25 Power Bombs
    FB83-6400
  88. New Game with 50 Power Bombs
    7483-6400
  89. New Game with 99 Power Bombs
    1783-6400
  90. Small Energy Pick-Ups Will Restore 25 Energy Points
    FBE8-D7F6
  91. Small Energy Pick-Ups Will Restore 99 Energy Points
    17E8-D7F6
  92. Large Energy Pick-Ups Will Restore 50 Energy Points
    74EA-D426
  93. Large Energy Pick-Ups Will Restore 99 Energy Points
    17EA-D426
  94. Missile Pick-Ups Are Worth 10 Missiles
    DCE3-D496
  95. Missile Pick-Ups Are Worth 50 Missiles
    74E3-D496
  96. Super Missile Pick-Ups Are Worth 5 Super Missiles
    D9EE-D4F6
  97. Super Missile Pick-Ups Are Worth 25 Super Missiles
    FBEE-D4F6
  98. Power Bomb Pick-Ups Are Worth 5 Power Bombs
    D9E2-D4B6
  99. Power Bomb Pick-Ups Are Worth 25 Power Bombs
    FBE2-D4B6
  100. Samus Dies In One Hit
    8F25-3005
  101. Shoot Beam To Crumble Invisible Mid-Air Blocks (Strange)
    C3CA-19FD
  102. Shoot Beam To The Right Near A Wall For A Missile-Type Impact
    A4C5-C007
  103. Weird Effect On The Brightness Of The Screen
    F46A-C4AC
  104. See Around The Borders Of The Screen
    55BC-C567
  105. Reveals The Entire Map In All Areas And Makes It Pink
    336B-146F
  106. Run To The Left And You Can Charge Up The Space Jump Without Actually Going Anywhere (Run In Place)
    DEB1-356D
  107. Run Much Faster
    09BC-350F
  108. Select Any Area When Loading A Saved Game (Alternate Version)
    DE6D-4FDD
  109. Red Superbomb Explosion
    6FB6-CFAD
  110. Pixelizes Screen When Going Into Different Rooms
    9123-C7DC
  111. Shoot A Super Missile And The Menu Bar At The Top Of The Screen Will Vanish
    108F-40DD
  112. When You Land From A Jump Or Walk Along Uneven Terrain The Screen Will Scroll Downwards
    2BCD-1F64
  113. Screen Scrolls Left
    A9C8-C7AF
  114. Game Runs Much Faster, But May Often Glitch or Freeze
    4560-3FDD
  115. Screen Flickers A Lot And Does Other Weird Things
    DEB6-4D04
  116. Samus Has Underwater Animations (Bubbles) In Areas Without Water
    9866-406D

Other Codes lists:

About Miguel Sancho 4924 Articles
Helping gamers with walkthroughs, guides, cheats & console commands and codes lists since 2005

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