Last Updated on 27 September, 2022
Wellcome to the Synergy guide, where you will find all the TeamFight Tactics Synergies (Origins and Classes) explained
Contents
TeamFight Tactics Synergies – Origins
These are the synergies based on the Origin of the champion:
- Demon: Chance of burning all mana of the enemy and dealing as much damage upon hitting. Chances are 30% (2), 50% (4) and finally 70% (6)
- Dragon: Inmune to magic
- Exile: 100% of health at the beginning of the fight, but needs to be spawned at least 2 fields away
- Glacial: Chance of stun the enemy for to seconds upon hitting. Chances are 25% (2), 35% (4) and finally 45% (6)
- Robot: Full mana at the beginning of the fight
- Imperial: Double damage for 1 imperial (2), double damage for all the team (4)
- Noble: +100 armor and +35 healing for a random partner (3) or the entire army (6)
- Ninja: +40% damage (1) and +60% damage (4)
- Pirate: +4 coins in each pvp round (3)
- Yordle: 20% (3) and 50% (6)of chances of missing attacks against yordles
- Phantom: -100 health points for a random enemy champion (3)
- Wild: +8% attack speed in every attack, with 2 just for wilds, with 4, for all the team
- Void: 50% ignore enemy’s armor (3)
TeamFight Tactics Syinergies – Classes
These are the synergies based on the Class of the champion:
- Assassin: +150% (3) and +300% (6) critical damage
- Blademaster: +35% chance of double (3) and triple attack (6)
- Brawler: +300 and (2) +700 Health Points (4)
- Elementalist: Golem Summon (3) and x2 Mana
- Knight: 25% (2), 35% (4) and 45% (6) chance of shield
- Guardian: +30% armor for guardians and units spawned close (2)
- Gunslinger: +50% chance attack extra unit (2) or all in range (4)
- Ranger: 25% (2) and 65% (4) chance of doubling the attack speed
- Shapeshifter: +100% of max heatlth after shape shifting (3)
- Sorcerer: +35% (3) and 100% (6) magic damage for the team
For more TeamFight Tacticts guides you can also check:
Synergy Build – Video
An example of a perfect synergy build: Elementalist + Ranger
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