Last Updated on 1 August, 2024
Wild Rift’s latest patch 5.2A brings a ton of gameplay changes for players to explore. Check out
CHANGES IN GAMEPLAY
T-HEX MECHA
To ensure that T-Hex is inflicting enough damage, we are refining his abilities. Additionally, we’re making it more maneuverable.
(1) Missile Blitz
[New] Damage adjacent foes and slow them down by 20% for 0.25 seconds.
[New] During Missile Blitz, T-hex is able to use additional powers and standard attacks.
(3) Iron Tail Sweep
Enemies can be knocked back and stunned for 0.2 seconds by doing so.
(4) Laser Ray
[New] 0.25 seconds to hit slow foes.
HEXTECH BARON NASHOR
Hextech Baron Nashor has been destroying adversaries. We’re modifying his harm.
(1) Hextech Pulse
Damage: Baron Nashor’s 100% Attack Damage → 60% Baron Nashor’s Attack Damage.
HEXTECH GUERRILLA TURRET
The Hextech Guerrilla Turret seems unimpressive when it is only moving about. We’re ensuring that it is focused on the adversary’s turrets.
Mechanism Modification
Once the target turret is destroyed, the Hextech Guerrilla Turret will cease to consume energy instantly.
Energy is not used by the Hextech Guerrilla Turret when it moves or attacks minions.
HEXTECH MIMIC
To improve the overall experience, we’re streamlining the time it takes to activate Hextech Mimic.
Mechanism Modification
expanded the small Hextech Mimic’s pick-up radius behind the turret.
Mini Mimics’ trigger range when striking turrets is 8 to 9.
HEXTECH Toolkit
We’re improving several of the tools’ duration and impacts. Additionally, we’re getting rid of several that weren’t as harsh as we had intended.
Mechanism Modification
Hextech Toolkit in lane duration: 50s → 30s.
Props owned for an active period of 45 to 65 seconds.
Ray of Deceleration
Slow → Damage
Damage: 80 to 80–120 (growing as a champion level increases).
[REMOVED] Puppet Explosion
ITEMS
Riftmaker
To ensure that the pickup is a feasible option as a sustain item, we are modifying the Riftmaker numbers.
Assimilation
Omnivamp = 12% -> 13%.
Void Corruption
For every layer of corruption, damage increases by 3% → 2.5% for every layer of corruption.
Liandry’s Torment
Compared to other mage items, Liandry’s Torment is overpowered due to its high damage output. We’re modifying its initial power.
Torment
Damage-dealing abilities and empowered strikes inflict extra magic damage per second for three seconds, equivalent to (0.5% → 0.4% + 0.005% Ability Power) of the enemy’s maximum health.
Blade of the Ruined King
Blade of the Ruined King hasn’t been delivering adequate Attack Damage since the Ruination patch. To ensure it continues to be a desirable pickup, we are making improvements to its offering.
Base Stat
Damage from Attack: 20 → 25
CHANGES IN RUNE
Crucible: Arcane Copper
Arcane Comet’s damage is now being increased dependent on stacking.
Damage: 30~100 + 1*stacks + 20% Ability Power + 35% Bonus Attack Damage → 30~100 + 2*stacks + 20% Ability Power + 35% Bonus Attack Damage
DETAIL: TOP PERCENTAGE
Coup de Grace’s damage is not as high as that of other Precision Runes. To make it a desirable pickup when compared to the alternatives under Precision, we’re increasing its damage.
Deal Down to 40% Health, opposing champions will receive a 7% extra adaptive damage → Deal For opponent champions with less than 40% health, an additional 8% adaptive damage
Eager to learn about the patch notes of Wild Rift Patch 5.2A? Check out the full patch notes here.
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