Wild Rift 5.2A Gameplay Changes

Last Updated on 1 August, 2024

Wild Rift’s latest patch 5.2A brings a ton of gameplay changes for players to explore. Check out

CHANGES IN GAMEPLAY

T-HEX MECHA

To ensure that T-Hex is inflicting enough damage, we are refining his abilities. Additionally, we’re making it more maneuverable.

(1) Missile Blitz

[New] Damage adjacent foes and slow them down by 20% for 0.25 seconds.
[New] During Missile Blitz, T-hex is able to use additional powers and standard attacks.

(3) Iron Tail Sweep

Enemies can be knocked back and stunned for 0.2 seconds by doing so.

(4) Laser Ray

[New] 0.25 seconds to hit slow foes.

HEXTECH BARON NASHOR

Hextech Baron Nashor has been destroying adversaries. We’re modifying his harm.

(1) Hextech Pulse

Damage: Baron Nashor’s 100% Attack Damage → 60% Baron Nashor’s Attack Damage.

HEXTECH GUERRILLA TURRET

The Hextech Guerrilla Turret seems unimpressive when it is only moving about. We’re ensuring that it is focused on the adversary’s turrets.

Mechanism Modification

Once the target turret is destroyed, the Hextech Guerrilla Turret will cease to consume energy instantly.
Energy is not used by the Hextech Guerrilla Turret when it moves or attacks minions.

HEXTECH MIMIC

To improve the overall experience, we’re streamlining the time it takes to activate Hextech Mimic.

Mechanism Modification

expanded the small Hextech Mimic’s pick-up radius behind the turret.

Mini Mimics’ trigger range when striking turrets is 8 to 9.

HEXTECH Toolkit

We’re improving several of the tools’ duration and impacts. Additionally, we’re getting rid of several that weren’t as harsh as we had intended.

Mechanism Modification

Hextech Toolkit in lane duration: 50s → 30s.
Props owned for an active period of 45 to 65 seconds.

Ray of Deceleration

Slow → Damage

Damage: 80 to 80–120 (growing as a champion level increases).

[REMOVED] Puppet Explosion

ITEMS

Riftmaker

To ensure that the pickup is a feasible option as a sustain item, we are modifying the Riftmaker numbers.

Assimilation

Omnivamp = 12% -> 13%.

Void Corruption

For every layer of corruption, damage increases by 3% → 2.5% for every layer of corruption.

Liandry’s Torment

Compared to other mage items, Liandry’s Torment is overpowered due to its high damage output. We’re modifying its initial power.

Torment

Damage-dealing abilities and empowered strikes inflict extra magic damage per second for three seconds, equivalent to (0.5% → 0.4% + 0.005% Ability Power) of the enemy’s maximum health.

Blade of the Ruined King

Blade of the Ruined King hasn’t been delivering adequate Attack Damage since the Ruination patch. To ensure it continues to be a desirable pickup, we are making improvements to its offering.

Base Stat

Damage from Attack: 20 → 25

CHANGES IN RUNE

Crucible: Arcane Copper

Arcane Comet’s damage is now being increased dependent on stacking.

Damage: 30~100 + 1*stacks + 20% Ability Power + 35% Bonus Attack Damage → 30~100 + 2*stacks + 20% Ability Power + 35% Bonus Attack Damage

DETAIL: TOP PERCENTAGE

Coup de Grace’s damage is not as high as that of other Precision Runes. To make it a desirable pickup when compared to the alternatives under Precision, we’re increasing its damage.

Deal Down to 40% Health, opposing champions will receive a 7% extra adaptive damage → Deal For opponent champions with less than 40% health, an additional 8% adaptive damage

Eager to learn about the patch notes of Wild Rift Patch 5.2A? Check out the full patch notes here.

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