Last Updated on 3 June, 2025
FromSoftware just released the first update for Elden Ring: Nightreign, called patch 1.01.1, and it brings some important changes to gameplay and fixes major bugs.
Here is a list of some major bugs it fixes:
Bug Fixes
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Fixed an issue where the background music wouldn’t play properly in certain places.
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Resolved a bug where the HUD wouldn’t show up on specific platforms.
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Fixed a problem where reconnecting to sessions or starting Expeditions would fail on some devices.
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Corrected a bug where the “Exit Remembrance” effect didn’t appear during a “Wylder” Remembrance on some platforms.
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Improved how graphics are rendered in some enemy battles.
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Cleaned up some text and dialogue errors.
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Fixed an issue where sound effects were not playing correctly in some parts of the game.
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Fixed a bug where the “Ghostflame Ignition” skill didn’t activate in some situations.
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Resolved an issue where the “Frostbite” effect wouldn’t build up when using the “Moonlight Greatsword” light wave attack.
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Fixed a bug that prevented the “Bleeding” effect from building up when using the “Bloody Slash” skill.
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Adjusted the speed of arrows fired with “Mighty Shot” and “Enchanted Shot” to match intended speeds.
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Resolved a problem where the magic spell “Rock Sling” had a longer range than expected when used with a staff in the left hand.
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Fixed a bug in the “Restage” skill of the Duchess that prevented status effects from triggering when built up by others’ attacks.
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Corrected a bug that caused enemies from the “Those Who Live in Death” group to revive even when defeated using the “Sacred Blade” skill.
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Adjusted camera movement when using the Guardian’s Ultimate Art, “Wings of Salvation.”
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Fixed a bug that caused the damage of Raider’s Greataxe and Great Hammer attacks to be higher than intended.
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Fixed an issue with some Passive Effects not showing the correct values.
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Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” stacked when it shouldn’t.
If you want a detailed lookout on the latest released patch, read this article on IGN.
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