Mighty Omega Traits Tier List & Guide

Mighty Omega Traits Tier List

Last Updated on 1 December, 2022

Mighty Omega Traits Tier List & Guide – All traits explained and ranked by tiers from best (Tier S) to worst (Tier D)

Other Mighty Omega Guides: Visit the Codes, Trello Link & Wiki

Tier S – Best Traits

Tier S are the best characters of the game, really OP:

  • Cocky – A chance to crit increasing your dmg by x1.4 with a 6% chance of happening, 20 sec cd after a crit is used
  • Brave – Damage boost that scales depending on how many players hit you works for skills + base combat

Mighty Omega Traits Tier List & Guide – Tier A

Tier A are quite good characters, not the best but almost

  • Foresight – Parrying and counter window time increased by 0.1sec, perfect blocking only increases window time by 0.05sec
  • Fearsome – Person who gets hit by someone with a fearsome trait decreases their rhythm passive gain by base 20% and increases by 3% per hit, cap at 36% (lasts for 6.5 seconds)

Mighty Omega Traits Tier List & Guide – Tier B

Tier B are average traits, choose them if you like them:

  • Sadist – Extra rhythm gain when you hit people
  • Dominant – Rhythm increases faster while in stance, however you lose more rhythm when get punched
  • Envious – Hitting a person 5 times under 4 seconds will disable the other person from gaining rhythm for 4 seconds, 12 sec cd after effect takes place

Mighty Omega Traits Tier List & Guide – Tier C

Tier C are below the average traits, so if you use them, let it be because you like them a lot.:

  • Masochist – Rhythm increases by 25% of the puncher’s rhythm gain from hitting you (You don’t lose rhythm from getting hit)
  • Risk Taker – Getting guard broken/parry’d gives you +15% in your rhythm instead of losing it (After conditions are met there will be a 10 second CD), guardbreaking someone while having this trait will give you +25% rhythm

Tier D – Worst Traits

Tier S are the worst traits of the game, just trash:

  • Calm Mind – Rhythm depleting is lower than average
  • Adrenaline – Rhythm tend to go increase faster if HP low
  • Coward – When low your speed isn’t heavily affected if you try to run away
  • Gluttonous – The higher your stomach/calories is filled the more rhythm you gain from punching
  • Firm – Regens faster while in combat by at least 50% more than normal players, red bar behind your HP also doesn’t deplete as much when hit

About Miguel Sancho 4924 Articles
Helping gamers with walkthroughs, guides, cheats & console commands and codes lists since 2005

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