AFK Journey – Arcane Labyrinth Ultimate Guide

AFK Journey Arcane Labyrinth Guide
Photo: FARLIGHT

Last Updated on 6 April, 2024

After completing AFK Stage 40, you may play Arcane Labyrinth, a battle game mode in AFK Journey.

In this game, you can adjust the difficulty level, and each level contains 20 challenges to overcome. After you complete level 15 of a challenge, you may go to the next one.

Here’s a comprehensive introduction to the Arcane Labyrinth, with suggestions on how to defeat it.

Arcane Labyrinth Guide

Every level in Arcane Labyrinth has many opponents. Some of these foes will include playable heroes in the game.

Furthermore, opponents get tougher as you advance into the Labyrinth. Enemies on Difficulty Level 1 are much weaker than those on Difficulty Level 14.

The ultimate boss awaits on the 15th stage. After defeating it, you will unlock Difficulty Level 2 The game now has 15 difficulty levels.

Before you read this guide below, check out AFK Journey Codes here!

Best Heroes

Since there are only ten Hero Slots, it is critical to choose the finest heroes for each voyage through the Arcane Labyrinth. in AFK Journey Based on our experience with the combat mode, we’ve compiled a list of the characters we believe are the greatest.

Looking at this crew, it’s evident that we’re doing all we can. Our shields are Thoran and Temesia. We can handle them, empowering our DPS troops to fulfill their tasks effectively.

We’ve added Odie, Vala, Viperian, and Cecia to the DPS roster. All of them are capable of dealing with or reaching the opponent’s backline.

For allies, we’ve picked Smokey & Meerky and Reiner because of their offensive abilities. Finally, we’re adding Korin and Igor as sub-tanks to complete the crew.

Recommended Heroes List in AFK Journey


Thoran

Temesia


Smokey & Meerky

Reinier

Cecia

Odie

Viperian

Korin

Igor

Vala

Best Crests in AFK Journey

After completing a relic set, you will be led to the part where you may pick a crest.

You also receive crests upon completing stages 5, 10, and 15. The usual ones are uncommon and exceptional, while the finest ones are epic.

They will assist you with your attack, defense, ultimate, and other abilities, depending on which ones you get.

Recommended Crests

  • Blades of Wind (Epic): Increases enemy damage by 3% based on their maximum HP and restores hero energy by 50% while attacking foes under control conditions.
  • Monsoon Assault (Epic) Stuns enemies for 2 seconds and deals 10% of their maximum HP damage every 10 seconds.
  • Victor’s Blade (Epic): When your hero destroys an enemy, their ATK SPD increases by 25.
  • Stunning Attack (Elite) Stuns adversaries for 3 seconds at the start of combat and does true damage equal to 10% of their maximum HP.
  • Hurricane Terror (Elite): When an enemy hero dies, it causes fear in nearby foes for 3 seconds.
  • Titanic Might (Elite) Boosts your heroes’ ATK by 1% and Phys and Magic DEF by 2.5%, dependent on their maximum HP.
  • Divine Soldier (Rare): Throw your front-most hero to the opposing side and stun them for 5 seconds.

List of All Crests

Here’s the text organized into a table:

Name Rarity Effect
Impact Armor Rare Enemies on the other side of the fight do 25% less damage to friendly heroes.
Blade of Immunity Rare Gives control immunity to allies whose health is below 70%.
Energy Shield Rare Gives allies with shields 100 energy every three seconds.
Conquer Rare Rare Friendly heroes’ Phys DEF and Magic DEF are lowered by 15%. This damage is then turned into ATK five times as much.
Swift Shield Rare Rare Heroes with shields that are linked gain 25 ATK SPD.
Shield That Lasts Rare Rare While a partnered hero’s shield is still active, 50% of its value is turned into healing for that hero. The friend who gave the shield does the repair.
Impact Shield Rare Rare Each friendly hero gets a shield equal to 30% of their max HP when entering the enemy side of the battlefield for the first time.
Shattering Gust Rare Rare 5s into the fight blow foes toward the back edge of the battlefield.
Division of Labor Rare Rare Increases ATK, Phys DEF, and Magic DEF by 20% when the deployed ally heroes are all from different classes.
Focusing Sight Rare Rare Increases Crit by 30 for friendly heroes when no enemies are spotted within 2 tiles.
Divine Soldier Rare Rare Throws the front-most ally hero to the place with the most enemies when a fight starts. The hero stuns close enemies for 5s when landing.
Impact Spear Rare Rare Allied heroes deal 25% more damage to enemies on the enemy side of the battlefield.
Fiery Dash Rare Rare Increases Haste by 30 for 3s when ally heroes deal a critical strike.
Wind Blessing Rare Rare Increases the length of control powers caused on enemies by 20%.
Concentrate Rare Rare Increases the damage-friendly heroes deal by 50% if they do not move for 3s.
Absorption of Greed Rare Rare Allied heroes can take 10% of the target?s HP with standard strikes. This effect, called crest healing, triggers once per enemy by each friend every 5s.
Power Draining Rare Rare Stun an enemy hero for 2s after the enemy?s Ultimate ends.
Entwined Fury Rare Rare Grants 40% extra hit rate to friendly heroes when dealing damage to foes under control effects.
Dominance Rare Rare When a fight begins, ally heroes are restored with 100 energy.
Mauler Fang Rare Rare For every Mauler hero deployed, increases friendly heroes? ATK, Phys DEF, Magic DEF, and HP by 5%.
Heated Hammering Rare Rare Allied heroes can stun their foes for 2s when they deal with a critical hit. This move can happen once every 5s for each enemy hero.
Might Tide Rare Rare Increases Crit by 30 for ally heroes whose HP ratio is above 95%.
Raging Fire Rare Rare Boosts ally heroes Crit for 15%
Energy Tide Rare Rare Every 3 seconds, 100 Energy is restored to ally heroes with an HP ratio of 95% or higher.
Critical Advancement Rare Rare Increases critical damage by 30% when friendly heroes deal a critical hit with a standard attack.
Furious Attack Rare Rare All supported heroes? The first 5 standard hits are guaranteed critical strikes.
Furious Extraction Rare Rare Grants 25% extra Life Drain to ally heroes when dealing with a critical hit.
Sandstrom Rare Rare Enemy heroes under control effects receive 20% more damage.
Freezing Warning Rare Rare Stuns each enemy for 3s when their Energy is more than 500 for the first time.
Fierce Shield Elite Elite Every time an ally hero uses Ultimate gets a shield equal to 15% of their max HP for 5s.
Speedy Recovery Force Elite Elite Doubles the Haste bonus given by Speedy Recovery line Relics.
Timed Bonus Elite Elite Every 3s in battle, improves ATK, Phys DEF, and Magic DEF by 2% for partnered heroes, up to 40%.
Defensive Counterattack Elite Elite Whenever a partnered hero gets a shield, stuns the enemy for 2s with their next move when dealing damage. This ability can be triggered once for each ally hero in 5s.
Stunning Attack Elite Elite When a fight starts, all foes receive true damage equal to 10% of max HP and are stunned for 3s.
Hurricane Terror Elite Elite Inflicts Fright on all foes for 3s whenever an enemy hero is destroyed.
Annihilation Mark Elite Elite 5s into a fight, marks 2 enemy heroes who currently have the lowest HP ratio. When friends deal damage to marked enemies, they raise their ATK SPD by 60 for 3s.
Titanic Might Elite Elite Based on friendly heroes max HP, their ATK is raised by 1% and Phys DEF and Magic DEF by 2.5% during fight.
Weakness Penetration Epic Epic Allied heroes have a 5% chance to 5 times the original damage.
Victor?s Blade Epic Epic Increases ATK SPD by 25 for ally heroes whenever an enemy hero is destroyed.
Monsoon Assault Epic Epic Once every 10s, all foes receive true damage equal to 10% of max HP and are stunned for 2s.
Blades of Wind Epic Epic Allied heroes deal extra true damage equal to 3% of the targets? max HP and refill energy by 50 when dealing damage to enemy heroes under control effects. Each friend can trigger the effect once per enemy every 3s

Best Gates

Before each of the 15 stages of a Difficulty Level, you will be able to select specific Relic, Item, and Blessing Gates that provide unique bonuses and power-ups.

Some will boost your ally heroes’ defenses, while others will accelerate their attacks. There are several additional options, and you can select any relic or gate multiple times.

Recommended Gates in AFK Journey

  • Guard (Relic) boosts your physical and magical defenses by 10%. Upgrading it frequently will make your heroes nearly impervious to these assaults.
  • Swiftblade (Relic) increases all heroes’ attack speed by ten. If you keep improving it, the attack speed will be significantly faster than the default one.
  • Upgrading Fortitude (Relic) can increase a hero’s HP by 10%, making it particularly useful at higher difficulty levels.
  • The First Aid Kit (Blessing) gives you two resurrection potions, but you can’t buy more from Fitz’s shop.
  • The Double Crystals (Blessing) gate will double your current crystal count.
  • The Resurrection Potion (Item) restores a hero’s full health.

List of All Gates

Name Gate Type Effect
Warmth Relic When all deployed heroes win a battle, 10% of their HP is restored.
Guard Relic Increases Physical DEF and Magic DEF by 10%.
Potential Relic After casting an Ultimate, it restores 20 energy.
Swiftblade Relic Increases ATK SPD by ten and ATK by five percent.Increases HP by 10%.
Vanquish Relic Increases ATK by 5%.
Fortitude Relic Increases HP by 10%.
Santuary Relic Increases Vitality by 10.
Speedy Recovery Relic Increases Haste by 5.
Lump Sum Blessing Gain x150 Pure Crystals and stop obtaining them after defeating enemies.
Relic Rewards Blessing When you defeat enemies, you will obtain an additional Relic x1 of the same type.
Double Crystals Blessing When picked up, the number of Pure Crystals you currently own is doubled.
First Aid Kit Blessing Get Resurrection Potions x2 and stop keeping them in the store.
Resurrection Potion Item Use to revive one hero and fully restore his or her energy.

Tips and Tricks for AFK Journey

Here are a few suggestions to make this fighting style easier for you in AFK Journey.

AFK Journey Arcane Labyrinth Guide
Photo: FARLIGHT

Upgrade Your Heroes and Equipment.

Before venturing into the Arcane Labyrinth in AFK Journey, always upgrade your heroes and equipment.

Otherwise, you will undoubtedly lose early. Do your lineup’s strongest heroes have the best equipment

Form a Well-Rounded Team

Always ensure that your team’s heroes are not all of the same type. For example, do not form a squad composed solely of fighters or fans.

A diverse squad should include a healer, tank, mage, warrior, and marksman/rogue. Now it is up to you to decide which combination to use.

We have already listed the top heroes!

Position your Heroes Strategically

Don’t just randomly position five heroes. This will cause more harm than good.

Ensure you position all your heroes according to the strategy you believe will work best.

In general, place your ranged heroes in the back, support/healers in the middle, and short-range attackers/tanks in front.

Furthermore, do not allow all of the opponents to attack the same hero by positioning them in front of him. Spread enemy attacks across multiple heroes carefully to avoid early casualties.

Other Game Guides

Have you enjoyed the AFK Journey guide? Looking for another game guide? We recommend you to add in favorites webs (clicking Ctrl + D)

 

 

About Abdullah 542 Articles
Abdullah has loved games since he was ten years old. He likes playing PC games and mobile games, but writing about them is his favorite thing to do. It makes him happy to share his love with others and help them on their game journey.

Be the first to comment

Leave a Reply

Your email address will not be published.


*


This site uses Akismet to reduce spam. Learn how your comment data is processed.