Deep Rock Galactic Perks Guide

Deep Rock Galactic Perks

Last Updated on 14 April, 2022

Deep Rock Galactic Perks Guide – Full list of perks, their tiers, perk points, passives and actives

You can also visit our Promotion – How to Promote guide

Deep Rock Galactic Perks – Tier 1

  • Field Medic: 3 perk points | passive: Revive teammates 15% faster | active: 1 downed teammate instantly back
  • Friendly: 2 perk points | passive: Take & Deadl -50 damage from friendly fire
  • Heightened senses: 3 perk points | passive: warns you when a creature is going t grab you | active: 1 escape after being grabbed, also kills your captor
  • Second wind: 2 perk points | passive: +8% sprint speed after sprinting 5 seconds
  • See you in hell: 3 perk points | passive: + melee damage after receiving a melee hit | active: 3 neuropulse explosions after going down
  • Thorns: 2 perk points | passive: deal 6 damage to the enemy that hits you with a melee attack

Deep Rock Galactic Perks – Tier 2

  • Veteran depositor: 2 perk points | passive: Pod 20% faster and -20% Damage while within 7m of the Mule or also other deposit points
  • Field Medic II: 5 perk points | passive: Revive teammates 20% faster | active: 1 downed teammate instantly back
  • Heightened senses II: 7 perk points | passive: warns you when a creature is going t grab you | active: 2 escapes after being grabbed, also kills your captor
  • Second wind II: 3 perk points | passive: +8% sprint speed after sprinting 4,5 seconds
  • See you in hell II: 7 perk points | passive: + melee damage after receiving a melee hit | active: 3 neuropulse explosions after going down
  • Thorns II: 5 perk points | passive: deal 12 damage to the enemy that hits you with a melee attack

Deep Rock Galactic Perks – Tier 3

  • Veteran depositor II: 3 perk points | passive: Pod 30% faster and -20% Damage while within 7m of the Mule or also other deposit points
  • Field Medic III: 5 perk points | passive: Revive teammates 25% faster | active: 1 downed teammate instantly back
  • Resupplier: 2 perk points | passive: Stock up on Ammo and Health 20% faster at the Resupply Pod, also gain 10% health and weapons instantly reload
  • Iron Will: 3 perk points | active: 1 back into the fight with all your weapons reloaded and a rage-fueled strength for a 6 second last stand
  • Heightened senses III: 11 perk points | passive: warns you when a creature is going t grab you | active: 2 escapes after being grabbed, also kills your captor
  • Second wind III: 3 perk points | passive: +12% sprint speed after sprinting 4,5 seconds
  • Thorns III: 8 perk points | passive: deal 18 damage to the enemy that hits you with a melee attack
  • See you in hell III: 11 perk points | passive: + melee damage after receiving a melee hit | active: 3 neuropulse explosions after going down
  • Hover Boots: 3 perk points | active: hover in midair for 2 seconds.

Deep Rock Galactic Perks – Tier 4

  • Berzerker: 3 perk points | active: + damage and attack speed for 10 seconds
  • Veteran depositor III: 5 perk points | passive: Pod 40% faster and -20% Damage while within 7m of the Mule or also other deposit points
  • Field Medic IV: 5 perk points | passive: Revive teammates 30% faster | active: 1 downed teammate instantly back
  • Sweet Toth: 2 perk points | passive: +10% healing from consuming red sugar
  • Resupplier II: 3 perk points | passive: Stock up on Ammo and Health 30% faster at the Resupply Pod, also gain 15% health and weapons instantly reload
  • Iron Will II: 5 perk points | active: 1 back into the fight with all your weapons reloaded and a rage-fueled strength for a 8 second last stand
  • Elemental Insulation: 2 perk points | Passive: +20% resistance to elemental damage
  • Second wind IV: 3 perk points | passive: +12% sprint speed after sprinting 4 seconds
  • Thorns IV: 11 perk points | passive: deal 24 damage to the enemy that hits you with a melee attack
  • Hover Boots II: 5 perk points | active: hover in midair for 2,5 seconds.
  • Net Passive Perk Slot: 15 perk points | Passive: Equip 2 passive perks

Deep Rock Galactic Perks – Tier 5

  • Berzerker II: 5 perk points | active: + damage and attack speed for 10 seconds
  • Veteran depositor IV: 7 perk points | passive: Pod 50% faster and -30% Damage while within 7m of the Mule or also other deposit points
  • Sweet Toth II: 5 perk points | passive: +20% healing from consuming red sugar
  • Resupplier III: 3 perk points | passive: Stock up on Ammo and Health 40% faster at the Resupply Pod, also gain 20% health and weapons instantly reload
  • Unstoppable: 2 perk points | passive: -20% environmental slow down effects, also +10% speed while carrying heavy items
  • Iron Will III: 5 perk points | active: 1 back into the fight with all your weapons reloaded and a rage-fueled strength for a 10 second last stand
  • Strong Arm: 2 perk points | passive: throw flares wth 20% more force, other objects +10% bonus throwing force also
  • Elemental Insulation: 5 perk points | Passive: +25% resistance to elemental damage
  • Hover Boots III: 7 perk points | active: hover in midair for 3 seconds.

Deep Rock Galactic Perks – Tier 6

  • Berzerker III: 7 perk points | active: + damage and attack speed for 10 seconds
  • Sweet Toth III: 8 perk points | passive: +30% healing from consuming red sugar, also+20% movement speed
  • Resupplier IV: 7 perk points | passive: Stock up on Ammo and Health 50% faster at the Resupply Pod, also gain 25% health and weapons instantly reload
  • Unstoppable II: 3 perk points | passive: -30% environmental slow down effects, also +15% speed while carrying heavy items
  • Iron Will IV: 9 perk points | active: 1 back into the fight with all your weapons reloaded and a rage-fueled strength for a 12 second last stand
  • Vampire: 2 perk points | passive: +2 Health when killing medium or large enemy with melee attack
  • Strong Arm II: 2 perk points | passive: throw flares wth 30% more force, other objects +10% bonus throwing force also
  • Elemental Insulation: 8 perk points | Passive: +30% resistance to elemental damage
  • Hover Boots IV: 9 perk points | active: hover in midair for 3,5 seconds.
  • Beast Master: 3 perk points | active: Charm a Glyphid Grunt
  • Dash: 3 perk points | active: + speed, also ignores slowdown effects

Deep Rock Galactic Perks – Tier 7

  • Berzerker IV: 9 perk points | active: + damage and attack speed for 10 seconds
  • Deep Pockets: 2 perk points | Passive: Each of your mineral pouches hold +5 more valuables
  • Unstoppable III: 3 perk points | passive: -40% environmental slow down effects, also +20% speed while carrying heavy items
  • Vampire II: 2 perk points | passive: +3 Health when killing medium or large enemy with melee attack
  • Strong Arm III: 5 perk points | passive: throw flares with 40% more force, other objects +20% bonus throwing force also
  • Born Ready: 2 perk points | passive: Unequipped weapons automatically reload after 15 sec
  • Shield Link: 3 perk points | passive: within 4m of a teammate, both of your shields recharge 50% faster | active: overcharge teammate shield to 300% for 20 seconds
  • Beast Master II: 5 perk points | active: Charm a Glyphid Grunt, they also deal +100% damage
  • Dash II: 5 perk points | active: + speed, also ignores slowdown effects

Deep Rock Galactic Perks – Tier 8

  • Deep Pockets II: 5 perk points | Passive: Each of your mineral pouches hold +10 more valuables
  • Unstoppable IV: 7 perk points | passive: -50% environmental slow down effects, also +25% speed while carrying heavy items
  • Vampire III: 5 perk points | passive: +4 Health when killing medium or large enemy with melee attack
  • Strong Arm IV: 7 perk points | passive: throw flares with 50% more force, other objects +20% bonus throwing force also
  • Born Ready II: 5 perk points | passive: Unequipped weapons automatically reload after 10 sec
  • Shield Link II: 7 perk points | passive: within 4m of a teammate, both of your shields recharge 50% faster | active: overcharge teammate shield to 300% for 30 seconds
  • Beast Master III: 7 perk points | active: Charm a Glyphid Grunt, they also deal +200% damage
  • Dash III: 7 perk points | active: + speed, also ignores slowdown effects
  • It’s a Bug Thing: 2 perk points | passive: loot bugs explode when you get within 2 meters of them

Deep Rock Galactic Perks – Tier 9

  • Deep Pockets III: 8 perk points | Passive: Each of your mineral pouches hold +15 more valuables
  • Vampire IV: 7 perk points | passive: +5 Health when killing medium or large enemy with melee attack
  • Born Ready III: 8 perk points | passive: Unequipped weapons automatically reload after 5 sec
  • Shield Link III: 1 perk points | passive: within 4m of a teammate, both of your shields recharge 50% faster | active: overcharge teammate shield to 300% for 30 seconds
  • Beast Master IV: 9 perk points | active: Charm a Glyphid Grunt, they also deal +300% damage
  • Dash IV: 9 perk points | active: + speed, also ignores slowdown effects
  • It’s a Bug Thing II: 3 perk points | passive: loot bugs explode when you get within 5 meters of them
  • Net Passive Perk Slot II: 15 perk points | Passive: Equip 3 passive perks

How to unlock new perk tiers?

Each Perk tier can be unlocked once you have bought enough perks from the revious tiers

How to Get more perk slots?

You start with 1 active & 1 passive perk slot, but you can increase them:

  • Active slots: Promote each dwarf
  • Passive slots: at perk tier 4 & Tier 9

How to Get Perk Points?

  • Gain levels as driller, engineer, gunner and also scout
  • Complete missions and also secondary objectives
  • Purchase accesory items and also equipment upgrades
  • Forge weapon overclocks, equipment skins and also cosmetic items
  • Unlock special beers
  • Reach crafting mastery levels
  • Complete deep dives

Other Deep Rock Galactic Guides:

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