Last Updated on 11 May, 2023
Raid Shadow Legends Masteries Guide – Offense, Defense and Support Masteries eplained (Tiers, benefits, etc), also a Faq section
Contents
Also check the Raid Shadow Legends Champions Tier List, How to get Sacred Shards, and the Codes
Raid Shadow Legends Masteries – Offense
Tier 1 Offense Masteries
- Blade Disciple: +75 Attack
- Deadly Precision: +5% Critical Rate
Tier 2 Offense Masteries
- Heart of Glory: +5% damage when attacking with full health
- Keen Strike: +10% critical damage
- Shield Breaker: +25% damage to targets with a Shield buff
- Grim Resolve: +5% damage when attacking with 50% HP or less
Tier 3 Offense Masteries
- Single Out: Increases damage inflicted to targets with less than 40% hp by 8%
- Life Drinker: Heals by 5% of damage inflicted when attacking with 50% HP or less
- Whirlwind of Death: Increases speed by 6 for each enemy you have killed (max = 18)
- Ruthless Ambush: Increases damage inflicted by 8% for the first hit on each enemy
Tier 4 Offense Masteries
- Bring It Down: Increases damage inflicted by 6% when attacking targets with higher max hp
- Wrath of the Stain: increases damage by 5% for each dead ally, up to 10%
- Cycle of Violence: Has a 30% chance of decreasing the cooldown of a random skill by 1 turn if the damage inflicted by a skill exceeds 30%
- Opportunist: Increases damage inflicted to targets with Stun, Sleep, or Freeze debuffs by 12%
Tier 5 Offense Masteries
- Methodical: Increases the damage inflicted by this Champion’s default Skill by 2% each time it is used
- Kill Streak: Increases damage inflicted by 6% in arena and 3% in all other locations for each enemy killed
- Blood Shield: Places a Shield buff (15% max health) on this Champion for 1 turn when this Champion kills an enemy
- Stoked to Fury: Increases damage inflicted by 4% for each debuff on this Champion
Tier 6 Offense Masteries
- Warmaster: 60% chance of inflicting bonus damage (10% of target’s max hp) when attacking
- Helmsmasher: 50% chance to ignore 25% of your targets DEF
- Giant Slayer: 30% chance of inflicting bonus damage (5% of target’s max hp) when attacking
- Flawless Execution: Critical Damage +20%
Raid Shadow Legends Masteries – Deffense
Tier 1 Deffense Masteries
- Tough Skin: +75 Defense
- Defiant: Resistance +10
Tier 2 Deffense Masteries
- Blastproof: Decreases damage from AoE attacks by 5%
- Rejuvenation: healing and Shield buffs = + 5%
- Mighty Endurance: Decreases the damage received by 10% if this Champion has Stun, Sleep, or Freeze debuffs
- Improved Parry: -8% damage when this Champion is hit with a critical hit.
Tier 3 Deffense Masteries
- Shadow Heal: Heals this Champion by 6% of their MAX HP each time an enemy is healed
- Resurgent: 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP (but only due to a single enemy skill)
- Bloodthirst: Heal 10% of the max HP when they kill an enemy
- Wisdom of Battle: 30% chance of placing a Block Debuffs on this for 1 turn when Stun, Sleep or Freeze debuffs expire
Tier 4 Deffense Masteries
- Solidarity: ncreases Ally Resist by 5 for each buff placed on them
- Delay Death: Reduces damage taken from a specific enemy by 0.75% with each hit
- Harvest Despair: 60% chance of Leech debuff for 1 turn when placing Stun, Sleep, or Freeze
- Stubborness: +10 RESIST for each debuff
Tier 5 Deffense Masteries
- Selfless Defender: enemy hit in each round -20% Damage for the ally, +20% damage for the champion
- Cycle of Revenge: 50% chance of increasing the Turn Meter by 15% when an ally is attacked with a critical hit
- Retribution: 50% chance to counterattack when loses 25% of their MAX HP
- Deterrence: 20% chance to counterattack an enemy when they apply Stun, Sleep, or Freeze on an ally
Tier 6 Deffense Masteries
- Iron Skin: +200 Defense
- Bulwark: -5% damage received by allies, +5% damage received by the champion
- Fearsome Presence: +5% chance of placing Stun, Sleep, Freeze or Provoke debuff from Skills or Artifacts
- Unshakeable: +50 Resist
Raid Shadow Legends Masteries – Support
Tier 1 Support Masteries
- Steadfast: +810 Max HP
- Pinpoint Accuracy: +10 Accuracy
Tier 2 Support Masteries
- Lay on Hands: +5% heals this Champion casts
- Shieldbearer: +5% Shield Buffs this Champion casts
- Exalt in Death: Heals this 10% of the Max HP the first time an enemy is killed in each round
- Charged Focus: +20 Accuracy when this Champion has no skills on Cooldown
Tier 3 Support Masteries
- Healing Savior: +10% healing and Shield placed by if the ally has 40% HP or less
- Rapid Response: 30% chance of increasing the Turn Meter by 10% when a buff cast by this Champion is removed or expires
- Swarm Smiter: +4 Accuracy for each enemy alive
- Arcane Celerity: 0% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires
Tier 4 Support Masteries
- Merciful Aid: +15% healing and Shield placed by if the ally has Stun, Sleep or Freeze
- Cycle of Magic: 5% chance of decreasing the cooldown of a random skill by 1 turn
- Lore of Steel: Increases the Set Bonuses of Basic Artifact Sets by 15%
- Evil Eye: Decreases the target’s Turn Meter when this Champion hits target for the first time with the default skill
Tier 5 Support Masteries
- Lasting Gifts: 30% chance to extend the duration of any buff cast by this Champion by 1 turn
- Spirit Haste: +8 SPD for each dead ally
- Sniper: Increases the chances of placing any debuff from Skills or Artifacts by 5%
- Master Hexer: 30% chance to extend the duration of any debuff cast by this Champion by 1 turn (no Stun, Sleep, Freeze or Provoke)
Tier 6 Support Masteries
- Elixir of Life: +3000 max HP
- Timely Intervention: Increases this Champions’ Turn Meter by 20% whenever an ally hero drops below 25% HP
- Oppresor: Increases the Turn Meter fill rate by 2.5% for each active debuff cast by the Champion
Eagle Eye: +50 Accuracy
Raid Shadow Legends Masteries – FAQ
- Reset Masteries: first time free, after that 150 gems
- Mastery scrolls: Farm them in Minotaur’s Labyrinth Dungeon
- Divine scrolls: First receive all of the Champion’s advanced scrolls
masteries don’t increase your base statistic. would be much more powerful if this was the case, it just simply adds the value to the additionc stack.