Last Updated on 28 March, 2024
Travelers of the Epoch, gather around for Eleventh Hour Games has dropped another patch. We have a lot of ground to cover starting from gameplay changes to bug fixes, UI improvements, and more. Let’s hop right into the patch notes of patch 1.0.5.
Last Epoch Patch 1.0.5
Patch Notes
Gameplay Changes
Along with a number of bug patches, Monolith’s performance and aesthetics have been improved.
- An issue that caused several channeled movement talents, including Rampage, to cease abruptly in the monolith echo of Alpine Halls has been fixed.
- Resolved the problem of trees blocking your view in the monolith echo of Hidden Oasis.
A patch has been added to alert players when files need to be verified.
“X” sensitivity toggle for the fixed loot filter.
Fixed problems that prevented the damage regions of the following talents from scaling with area modifiers from their trees or from items.
- Deep Echoes.
- Dancing Strikes (this glitch does not affect every part of the combination).
- Erasing Strike (that is, the first blow, not the rifts in the emptiness).
- Forge Attack.
- Hands that Heal.
- From Summoned Skeletal Mages, Necrotic Mortar.
- Reap using the Reaper Form.
Fixed Passive and Skill Tree localization issues.
Updated visuals for Announcement banners.
Updated Unique Reward icon in Monoliths from Ring to a generic icon.
Added name to Graveyard which was previously missing.
Bug Fixes
Skills & Passives
- An issue that prevented the player’s Falcon from being unsummoned after they died has been fixed.
- An issue that caused players to become immobile while using Warpath has been fixed.
- Fixed a problem that caused Ghostflame with Arteries of Malice and Drain Life with Blood Pact to stop channeling when their current health was extremely low.
- Fixed an issue where, when Seraph Blade was allocated, Healing Hands continued to scale with cast speed rather than melee attack speed.
- Fixed an issue whereby, when wielding a staff, Gathering Storm continued to scale with melee attack speed rather than cast speed and Lagonian Diplomacy was assigned.
- An issue that prevented Thunder Tempests from hitting foes in Tempest Strike’s Cloudburst Conduit has been fixed.
- Fixed a problem that prevented Tempest Strike’s added spell damage affix from working.
- Your personal grace period expires at the same time as your minions’ grace period.
- Fixed an issue wherein minions in the grace period would always fail when trying to cast minion-targeted abilities like Dread Shade.
- Fixed an issue wherein minions who were immobile would never attack because they would never leave the grace period.
UI
- Fixed an issue that caused the original price of things sold online to show up in the “Buy Back” option.
- Fixed an issue that prevented the online character sheet from showing Defensive Conversions.
Other
- An issue that caused Soul Embers to stay after the dungeon was finished has been fixed.
- An issue that was making Void Despair invisible has been fixed.
- Error corrected when exiting offline mode.
- A glitch where players might see part of the map too soon when they spawned in a new place has been fixed.
What changes have pleased you the most on this patch? Let us know in the comments.
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