Arcane Odyssey Magic Tier List – The Best Magic in Roblox Arcane Odyssey

Arcane Odyssey Magic Tier List The Best Magic in Roblox Arcane Odyssey

Last Updated on 13 March, 2023

Arcane Odyssey Magic Tier List – The Best Magic in Roblox Arcane Odyssey. Learn about the advantages and disadvantages of each magic and get ready to embark on an epic journey through the War Seas. Check out our guide now!

Other Roblox Arcane Odyssey guides: Find Order Members, Set Your Spawn, Sunken Armor Set, Bounty Hunter, Discord, Script Pastebin Hacks, Trello Link & Wiki, Controls, Map, Codes

Magic Guides: Water, Acid, Crystal, Ash, Earth, Explosion, Fire, Glass, Ice, Light, Lightning, Magma, Metal, Plasma, Poison, Sand, Shadow, Snow

Arcane Odyssey Magic Tier List – The Best Magic in Roblox Arcane Odyssey

Discover the best magic in Roblox Arcane Odyssey with our comprehensive tier list. From lightning and light magic to explosion and plasma magic, we’ll tell you what you need to know to become a living legend in the game’s magic-polluted world.

Are you looking for the best magic to use in the Roblox Arcane Odyssey game? Look no further than this updated tier list that we have compiled for you. In this open-world action-MMORPG game, players embark on an epic journey through the War Seas, where they will take part in conflicts between kingdoms and organizations vying for power. This harsh, magic-polluted world is not for the faint of heart, and only the strong survive.

Arcane Odyssey Magic Tier List

While most magic in the game is viable and relatively balanced, we’ve put together a tier list of the best magic in Arcane Odyssey to help you choose the right one for your play style. Keep in mind that these rankings are purely opinion-based and may vary depending on your personal experience with the game.

S-Tier Magic

The top-tier magic in Arcane Odyssey includes:

  • Lightning Magic
  • Light Magic
  • Explosion Magic
  • Plasma Magic

A-Tier Magic

The next level down includes:

  • Glass Magic
  • Poison Magic
  • Ash Magic
  • Shadow Magic
  • Fire Magic
  • Magma Magic
  • Ice Magic
  • Water Magic
  • Metal Magic
  • Snow Magic

B-Tier Magic

Finally, we have the B-Tier magic options:

  • Sand Magic
  • Crystal Magic
  • Earth Magic
  • Wood Magic
  • Acid Magic
  • Wind Magic

Arcane Odyssey Magic Tier List – Magic Clashing Power

Each magic in Arcane Odyssey has advantages, disadvantages, or is neutral against other magics in the game. Here’s a breakdown of each magic’s clashing power:

Arcane Odyssey Magic Tier List – Acid Magic

  • 1.4x clash advantage over Fire
  • 1.2x clash advantage over Water, Sand, and Snow
  • 1.1x clash advantage over Lightning, Wood, and Poison
  • 1.05x clash advantage versus Ash Clashes against Ice, Magma, Light, Wind, Shadow, and Plasma are neutral.
  • Glass has a 0.9x collision disadvantage.
  • 0.8x clash disadvantage versus Crystal and Explosion
  • 0.5x clash disadvantage versus Earth
  • 0.45x clash disadvantage versus Metal

Ash Magic

  • Light and Snow have a 1.3x clash advantage.
  • 1.1x clash advantage over Wood and Poison
  • Clashes with Lightning and Magma in a neutral manner.
  • Acid, Ice, and Plasma have a 0.95x clash disadvantage.
  • Water and Fire have a 0.9x collision disadvantage.
  • 0.85x clash disadvantage when compared to Earth, Sand, and Glass
  • Wind, Crystal, and Explosive all have a 0.8x clash disadvantage.
  • Metal has a 0.75x clash disadvantage.
  • Shadow has a 0.7x clash disadvantage.

Crystal Magic

  • Wind has a 1.6x collision advantage.
  • Glass has a 1.5x collision advantage.
  • Water has a 1.4x collision advantage.
  • 1.2x clash advantage over Acid
  • 1.2x clash advantage over Ash
  • 1.2x clash advantage over Fire
  • 1.2x clash advantage over Light
  • 1.1x clash advantage over Ice
  • 1.1x clash advantage over Wood
  • Poison has a 1.1x clash advantage.
  • Shadow has a 1.1x clash advantage.
  • 1.1x collision advantage over Plasma
  • Sand has a 1.1x collision advantage.
  • Snow has a 1.1x clash advantage.
  • Clashes with Lightning and Magma in a neutral manner.
  • Earth has a 0.8x clash disadvantage.
  • Explosion has a 0.7x clash disadvantage.
  • Metal has a 0.6x collision disadvantage.

Earth Magic

  • Earth has a 1.7x collision edge over Wind.
  • Glass has a 1.6x collision advantage.
  • Water has a 1.5x collision advantage.
  • 1.3x clash advantage over Acid, Light, Fire, and Snow.
  • Crystal, Ice, Sand, Shadow, Poison, and Plasma have a 1.2x clash advantage.
  • 1.15x clash advantage over Wood and Ash
  • Clashes with Explosion in a neutral manner.
  • Metal has a 0.7x collision disadvantage.
  • Lightning has a 0.9x collision disadvantage.
  • Magma has a 0.8x clash disadvantage.

Explosion Magic

Explosion has the following clash advantages:

  • 1.4x against Glass
  • 1.3x against Water, Wind, Sand, Crystal, and Snow
  • 1.2x against Ash, Acid, Fire, Ice, Light, and Shadow

Explosion clashes neutrally with:

  • Earth
  • Magma
  • Wood
  • Poison

Explosion has the following clash disadvantages:

  • 0.9x against Lightning and Plasma
  • 0.8x against Metal

Fire Magic

  • 1.25x clash advantage over Wood
  • 1.2x clash advantage over Glass and Snow
  • 1.1x clash advantage over Ash
  • Clashes with Lightning, Light, Wind, Shadow, and Poison in a neutral manner.
  • Acid and Sand have a 0.9x clash disadvantage, while Magma, Plasma, Crystal, and Explosion have a 0.8x clash disadvantage.
  • Ice has a 0.75x collision disadvantage.
  • 0.7x collision disadvantage with Water
  • 0.5x clash disadvantage with Earth
  • 0.45x clash disadvantage with Metal

Glass Magic

Clash Advantages:

  • 1.4x against Shadow and Wind
  • 1.3x against Water
  • 1.2x against Poison
  • 1.15x against Ash
  • 1.1x against Acid, Sand, and Snow
  • Clashes neutrally against Lightning and Light

Clash Disadvantages:

  • 0.8x against Fire
  • 0.7x against Plasma
  • 0.6x against Ice and Explosion
  • 0.5x against Crystal, Wood, and Magma
  • 0.4x against Earth
  • 0.3x against Metal

Ice Magic

Clash Advantages:

  • 1.5x against Water
  • 1.4x against Wind and Glass
  • 1.2x against Snow
  • 1.1x against Light, Sand, and Poison
  • 1.05x against Ash

Clashes Neutrally:

  • Acid

Clash Disadvantages:

  • 0.9x against Shadow, Plasma, and Crystal
  • 0.85x against Wood
  • 0.8x against Lightning, Explosion, and Earth
  • 0.75x against Fire
  • 0.7x against Metal
  • 0.5x against Magma

Light Magic

  • Wind has a 1.2x collision advantage.
  • Acid, Water, Fire, Shadow, and Glass are all neutral.
  • Ice has a 0.9x collision disadvantage.
  • Explosive, Lightning, Wood, Metal, Poison, Crystal, and Plasma have a 0.8x clash disadvantage.
  • Clash disadvantage of 0.7x against Ash, Earth, Magma, Snow, and Sand

Lightning Magic

Clash Advantages:

  • 1.3x against Shadow and Sand
  • 1.2x against Ice, Light, and Plasma
  • 1.1x against Explosion and Wood

Clashes Neutrally:

  • Ash, Fire, Magma, Poison, Glass, Crystal, Snow, and Earth

Clash Disadvantages:

  • 0.9x against Acid
  • 0.7x against Wind, Water, and Metal

Magma Magic

Advantages:

  • 1.5x clash advantage against Glass, Snow, Ice, and Wood
  • 1.4x clash advantage against Wind and Sand
  • 1.3x clash advantage against Light and Plasma
  • 1.2x clash advantage against Fire, Shadow, Earth, and Poison
  • 1.1x clash advantage against Metal

Neutral:

  • Clashes neutrally against Acid, Ash, Explosion, Lightning, and Crystal

Disadvantage:

  • 0.8x clash disadvantage against Water

Metal Magic

Advantages:

  • 1.8x clash advantage against Wind
  • 1.7x clash advantage against Glass
  • 1.55x clash advantage against Water
  • 1.4x clash advantage against Crystal and Snow
  • 1.35x clash advantage against Fire, Acid, Ice, Lightning, Sand, Wood, and Poison
  • 1.25x clash advantage against Shadow, Ash, Plasma, and Light
  • 1.2x clash advantage against Explosion, Earth

Neutral:

  • Clashes neutrally against none.

Disadvantage:

  • 0.9x clash disadvantage against Magma.

Plasma Magic

Advantages:

  • 1.4x clash advantage against Snow
  • 1.35x clash advantage against Wood
  • 1.3x clash advantage against Glass, Fire, Light, and Wind
  • 1.1x clash advantage against Explosion and Poison
  • 1.05x clash advantage against Ash

Neutral:

  • Clashes neutrally against Acid and Sand.

Disadvantage:

  • 0.9x clash disadvantage against Ice and Crystal
  • 0.8x clash disadvantage against Water, Lightning, and Shadow
  • 0.7x clash disadvantage against Magma
  • 0.6x clash disadvantage against Earth
  • 0.55x clash disadvantage against Metal.

Poison Magic

Advantages:

  • 1.2x clash advantage against Light

Neutral:

  • Clashes neutrally against Water, Fire, Lightning, and Explosion.

Disadvantage:

  • 0.9x clash disadvantage against Acid, Ice, Wood, Plasma, Crystal, and Ash
  • 0.8x clash disadvantage against Earth, Magma, Shadow, Sand, Glass, and Snow
  • 0.7x clash disadvantage against Wind and Metal.

Sand Magic

Advantages:

  • 1.3x clash advantage against Light
  • 1.2x clash advantage against Wind and Poison
  • 1.15x clash advantage against Ash
  • 1.1x clash advantage against Fire

Neutral:

  • Clashes neutrally against Plasma and Snow.

Disadvantage:

  • 1.3x clash disadvantage against Shadow
  • 0.9x clash disadvantage against Wood, Water, Ice, Glass, and Crystal
  • 0.8x clash disadvantage against Acid and Earth
  • 0.7x clash disadvantage against Explosion, Lightning, and Metal
  • 0.6x clash disadvantage against Magma.

Shadow Magic

Advantages:

  • 1.3x clash advantage against Ash
  • 1.3x clash advantage against Wind
  • 1.2x clash advantage against Poison
  • 1.2x clash advantage against Plasma
  • 1.1x clash advantage against Ice

Neutral:

  • Clashes neutrally against Acid
  • Clashes neutrally against Water
  • Clashes neutrally against Fire
  • Clashes neutrally against Light

Disadvantages:

  • 0.9x clash disadvantage against Wood
  • 0.9x clash disadvantage against Crystal
  • 0.8x clash disadvantage against Earth
  • 0.8x clash disadvantage against Explosion
  • 0.8x clash disadvantage against Magma
  • 0.75x clash disadvantage against Metal
  • 0.7x clash disadvantage against Sand
  • 0.7x clash disadvantage against Lightning
  • 0.7x clash disadvantage against Snow
  • 0.6x clash disadvantage against Glass

Snow Magic

Advantages:

  • 1.3x clash advantage against Shadow
  • 1.3x clash advantage against Light
  • 1.2x clash advantage against Poison
  • 1.1x clash advantage against Water

Neutral:

  • Clashes neutrally against Lightning
  • Clashes neutrally against Sand

Disadvantages:

  • 0.9x clash disadvantage against Glass
  • 0.9x clash disadvantage against Crystal
  • 0.9x clash disadvantage against Wood
  • 0.8x clash disadvantage against Acid
  • 0.8x clash disadvantage against Ice
  • 0.7x clash disadvantage against Ash
  • 0.7x clash disadvantage against Explosion
  • 0.7x clash disadvantage against Fire
  • 0.7x clash disadvantage against Earth
  • 0.6x clash disadvantage against Metal
  • 0.6x clash disadvantage against Plasma
  • 0.5x clash disadvantage against Wind
  • 0.5x clash disadvantage against Magma

Water Magic

Advantages:

  • 1.5x clash advantage against Fire and Lightning
  • 1.2x clash advantage against Magma and Plasma
  • 1.1x clash advantage against Ash and Sand

Neutral:

  • Clashes neutrally against Light, Wind, Shadow, and Poison

Disadvantages:

  • 0.9x clash disadvantage against Snow
  • 0.8x clash disadvantage against Acid
  • 0.7x clash disadvantage against Explosion and Glass
  • 0.6x clash disadvantage against Crystal
  • 0.5x clash disadvantage against Wood and Ice
  • 0.25x clash disadvantage against Earth
  • 0.2x clash disadvantage against Metal

Wind Magic

Advantages:

  • 1.5x clash advantage against Snow.
  • 1.4x clash advantage against Sand.
  • 1.3x clash advantage against Lightning and Poison.
  • 1.1x clash advantage against Ash.

Neutral:

  • Wind clashes neutrally against Acid, Water, and Fire.

Disadvantages:

  • 0.8x clash disadvantage against Light and Plasma.
  • 0.7x clash disadvantage against Explosion and Shadow.
  • 0.6x clash disadvantage against Ice, Glass, and Magma.
  • 0.4x clash disadvantage against Wood and Crystal.
  • 0.3x clash disadvantage against Earth.
  • 0.2x clash disadvantage against Metal.

Wood Magic

Advantages:

  • 1.6x clash advantage against Wind.
  • 1.5x clash advantage against Glass.
  • 1.25x clash advantage against Water.
  • 1.2x clash advantage against Light.
  • 1.15x clash advantage against Ice.
  • 1.1x clash advantage against Snow, Shadow, Sand, and Poison.

Neutral:

  • Wood clashes neutrally against Explosion.

Disadvantages:

  • 0.9x clash disadvantage against Ash, Acid, Crystal, and Lightning.
  • 0.85x clash disadvantage against Earth.
  • 0.75x clash disadvantage against Fire.
  • 0.5x clash disadvantage against Magma.
  • 0.7x clash disadvantage against Metal.
  • 0.65x clash disadvantage against Plasma.

Arcane Odyssey, by @vetexgames., Roblox Game Site > Here

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