Last Updated on 20 December, 2021
Farming Simulator 22 Console Commands FS22 – Also tutorials to enable console, enable cheats, and open the console
Contents
Also check the Money Cheat and the Achievements, PS4 & PS5, PC Controls or Xbox Controls, Best Crop & Prices and the Save Game Location
Farming Simulator 22 Console Commands FS22 – Enable cheats
Before using the console commands you have to enable the command console and the cheats
Enable Cheats
These are the steps to enable the Cheats:
- Go to launch options: Steam Library > Farming Simulator 22 (right click) > Properties > General > Launch options
- type “-cheats” without quotes
- Launch the game
Enable Console
These are the steps to enable the developers console:
- Find the game.xml file: Steam Library > Farming Simulator 22 (right click) > Manage > Browse local files
- Open the game.xml file with a text editor like notepad
- Find the line <controls>false</controls> and replace “false” with “true”, the line should now look like this: <controls>true</controls>
Launch the game and while playing press ´, ö, ‘, ñ, ù, ~ or ` (to the left of 1, above Tab) depending on your keyboard and check that the console opens. Press ´, ö, ‘, ñ, ù, ~ or ` again to enter commands
Farming Simulator 22 Console Commands FS22 – Full list
Cheat Console Commands
- Fly: gsPlayerFlightMode – Q & E for altitude
- Money: gsMoneyAdd – adds 10k money, you can also use gsMoneyAdd <amount> for more money
- Teleport: gsTeleport – Teleports to given field or x/z-position
- Fill Unit: gsFillUnitAdd <fillUnitIndex> <fillTypeName> [amount]
- Time: gsTimeSet <hour>
- Add Bale: Adds a bale in front of you – you can also use gsBaleAdd fillTypeName isRoundBale [width] [height/diameter] [length] [wrapState] [modName]
- Add Pallet: gsPalletAdd <type>
- Types: Butter Lettuce Cake Bread Silage_Additive Fertilizer Wool Liquidfertilizer Mineral_Feed Wheat Oat Olive Sugar Soybean Herbicide Lime Oilseedradish Barley Furniture Boards Chocolate Strawberry Cereal Canola_Oil Grapejuice Sunflower_Oil Raisins Olive_Oil Honey Maize Seeds Grape Canola Flour Clothes Cotton Fabric Sunflower Sorghum Potato Sugarcane Egg Cheese Tomato
Advanced Console Commands
- gsFarmSet – Set farm for current player or vehicle
- gsFarmlandBuy – Buys farmland with given id
- gsFarmlandBuyAll – Buys all farmlands
- gsFarmlandSell – Sells farmland with given id
- gsFarmlandSellAll – Sells all farmlands
- gsFieldSetFruit – Sets a given fruit to field
- gsFieldSetFruitAll – Sets a given fruit to all fields
- gsFieldSetGround – Sets a given fruit to field
- gsFieldSetGroundAll – Sets a given fruit to allfield
- gsSnowAdd – Add snow
- gsSnowAddSalt – Salt around player
- gsSnowReset – Reset snow
- gsSnowSet – Set snow
- gsTreeAdd – Load a tree
- gsVehicleAddDamage – adds a given amount to current damage amount
- gsVehicleAddDirt – Adds a given amount to current dirt amount
- gsVehicleAddWear – Adds a given amount to current wear amount
- gsVehicleFuelSet – Sets the vehicle fuel level
- gsVehicleLoadAll – Load all vehicles
- gsVehicleOperatingTimeSet – Sets the vehicle operating time
- gsWeatherAdd – Adds a weather object by type
- gsWeatherSet – Sets a weather object by type
- gsWeedSystemAddDelta – Add weed delta to field
- gsWeedSystemSetState – Set weed state to field
- gsStoneSystemAddDelta – Add stone delta to field
- gsStoneSystemSetState – Set stone state to field
- gsTipAnywhereAdd – Tips a fillType
- gsTipAnywhereClear – Clears tip area
- enableAnimalStatesDebugRendering – toggle animal states debug rendering
- enableCloudFx – toggle cloudfx
- enableDoF – toggle DoF
- enableFramerateLimit – toggle frames per second limiter
- enableOccluderDebugRendering – toggle occluder debug rendering
- enablePostFx – toggle postfx
- exit – Quits application
- framerateLimitFPS – Frames per second limit attribute
- gsAICostsExport – Export costmap to image file
- gsAICostsShow – costs per cell
- gsAICostsUpdate – Update costmap given width around the camera
- gsAIEnableDebug – Enables AI debugging
- gsAIObstaclesShow – obstacles around the camera
- gsAISetLastTarget – Sets AI Target to last position
- gsAISetTarget – Sets AI Target
- gsAISplinesShow – Toggle AI system spline visibility
- gsAIStart – Starts driving to target
- gsAIStationsShow – Toggle AI system stations ai nodes visibility
- gsAmbientSoundSystemReload – Reloads the ambient sound system
- gsAmbientSoundSystemToggleDebugView – Toggles the ambient sound system debug view
- gsAutoSave – Enables/disables auto save
- gsAutoSaveInterval – Sets the auto save interval
- gsBaleList – List available bale types
- gsBenchmark – Starts a benchmark sequence with camera flight and working vehicles
- gsBenchmarkMapPerformanceTest – Runs a basic performance test for the current map
- gsCameraFovSet – Sets camera field of view angle
- gsCollisionFlagShowAll – Shows all available collision flags
- gsDebugManagerClearElements – Removes all permanent elements and functions from DebugManager
- gsDensityMapToggleDebug – Toggles debug mode
- gsEnvironmentAreaSystemToggleDebugView – Toggles the environment checker debug view
- gsEnvironmentFixedVisualsSet – Sets the visual seasons to a fixed period
- gsEnvironmentMaskSystemToggleDebugView – Toggles the environment mask system debug view
- gsEnvironmentReload – Reloads environment
- gsEnvironmentSeasonalShaderDebug – current seasonal shader parameter
- gsEnvironmentSeasonalShaderSet – Sets the seasonal shader to a forced value
- gsFieldToggleStatus – Shows field status
- gsGuiDebug
- gsGuiDrawHelper
- gsGuiSafeFrameShow
- gsHudVisibility – Toggle HUd visibility
- gsI3DCacheClean – Removes all cached i3d files to ensure the latest versions are loaded from disk
- gsI3DLoadingDelaySet – Sets loading delay for i3d files
- gsI3DPrintActiveLoadings – Print active loadings
- gsI3DShowCache – Show active i3d cache
- gsIndoorMaskToggle – Toggle indoor mask visualization
- gsInputContextPrint
- gsInputContextShow
- gsInputDebug
- gsInputDrawRaw
- gsNetworkDebug – Toggle network debugging
- gsNetworkShowObjects – Toggle network show objects
- gsNetworkShowTraffic – Toggle network traffic visualization
- gsPedestrianSystemReload – Reload pedestrian system xml
- gsPedestrianSystemToggle – Toggle pedestrian system
- gsPlacementCollisionsShow – collisions for placement and terraforming
- gsPlayerDebug – Enables/disables player debug information
- gsPlayerFsmDebug – Toggle debug mode for player state machine
- gsPlayerFsmStateJumpDebug – Toggle debug mode for Jump
- gsPowerConsumerSet – Sets properties of the powerConsumer specialization
- gsProductionPointSetFillLevel
- gsProductionPointSetOutputMode
- gsProductionPointSetOwner
- gsProductionPointSetProductionState
- gsProductionPointToggleDebug – Toggle production point debugging
- gsProductionPointsList – List all production points on map
- gsProductionPointsPrintAutoDeliverMapping – Prints which fillTypes are required by which production points
- gsRenderColorAndDepthScreenShot
- gsRenderingDebugMode
- gsReverbSystemToggleDebugView – Toggles the reverb debug view
- gsScriptCommandsList – Lists script-based console commands. Use ‘help’ to get all commands
- gsSetFixedExposureSettings – Sets fixed exposure settings
- gsSetHighQuality – Incease draw and LOD distances of foliage, terrain and objects
- gsShopUIToggle – Toggle shop config screen UI visiblity
- gsSoundManagerDebug – Toggle SoundManager global debug mode
- gsStoreItemsReload – Reloads storeItem data
- gsTakeEnvProbes – Takes env. probes from current camera position
- gsTensionBeltDebug – Toggles the debug tension belt rendering of the vehicle
- gsTestForceFeedback
- gsTipCollisionsShow – collisions for tipping on the ground
- gsVehicleAnalyze – Analyze vehicle
- gsVehicleDebug – Toggles the vehicle debug values rendering
- gsVehicleDebugReverb – Toggles the reverb debug rendering
- gsVehicleReload – Reloads currently entered vehicle or vehicles within a range when second radius parameter is given
- gsVehicleShowDistance – distance between vehicle and cam
- gsVehicleTemperatureSet – Sets the vehicle motor temperature
- gsVineSystemSetGrowthState – Sets vineyard growthstate
- gsWeatherDebug – Toggles weather debug
- gsWeatherReload – Reloads weather data
- gsWeatherSetClouds – Sets cloud data
- gsWeatherSetDebugWind – Sets wind data
- gsWeatherSetFog – Sets fog height, mieScale and duration
- gsWeatherToggleRandomWindWaving – Toggles waving of random wind
- gsWildlifeDebug – Toggle shows/hide all wildlife debug information.
- gsWildlifeDebugAnimalAdd – Adds an animal to a debug list.
- gsWildlifeDebugAnimalRemove – Removes an animal to a debug list.
- gsWildlifeDebugAnimation – Toggle shows/hide animal animation information.
- gsWildlifeDebugId – Toggle shows/hide all wildlife animal id.
- gsWildlifeDebugSteering – Toggle shows/hide animal steering information.
- gsWildlifeToggle – Toggle wildlife on map
- gsWiperStateSet – Sets the given wiper state for all vehicles
- gsWoodCuttingMarkerVisiblity – Enables/disables chainsaw woodcutting marker
- gsXMLGenerateSchemas – Generates xml schemas
- listEntities – Print detailed entity list
- listResources – Print detailed resource list
- parallelRenderingAndPhysics – Enable parallel rendering and physics
- q – Quits application
- quit – Quits application
- reloadAnimalConfiguration – Reload configuration data for animals in husbandires
- setAsymmetryFactor – Set CornetteShrank asymmetry factor [0..1]
- setBloomMagnitude – Sets bloom magnitude [0..1]
- setBloomThreshold – Sets threshold for bloom mask computation
- setCirrusCloudDensityScaling – Sets cirrus cloud coverage scaling factor
- setCirrusCloudVelocity – Sets cirrus cloud velocity
- setCloudBaseShapeScaling – Scales sampling position of base cloud shape texture
- setCloudErosionScaling – Scales sampling position of cloud erode texture
- setCloudNoiseVelocity – Sets Volumetric Noise Scroll-Velocity
- setCloudPrecipitation – Sets cloud precipitation coefficient [0 1]
- setCloudScatteringCoeff – Sets cloud scattering coefficient
- setDLSSQuality – Set DLSS Quality
- setDoFBlendWeight- X-fade distances d0, d1, d2
- setDoFBlurArea – DOF Blur Area, top left(x,y) bottom right(x,y), x,y in [0 1]
- setDoFFarCoC – Set DoF far CoC radius
- setDoFNearCoC – Set DoF near CoC radius
- setDoFParams – DOF parameters, nearCocR, endNearBlurDist, farCocR, startFarBlurDist, endFarBlurDist
- setFogPlaneHeight – Set fog plane top height [0..1000]
- setFogPlaneMieScaling – Scale fog plane mie scattering coefficient [0.001..1000]
- setHistogramLogLuminanceRange – Histogram Luminance Range [min max]
- setMSAA – Set MSAA
- setMieScaling – Scale mie scattering coefficient [0.001..1000]
- setMinMaxLuminanceAdaption – Luminance Adaption Range [min max]
- setMoonSizeScale – Scales Moon disc size
- setPostFxAA – Set Post Process Anti Aliasing
- setSSAOIntensity – SSAO intensity
- setSSAORadius – world space radius size
- setSSAOSamples – num samples in SSAO computation [1..12]
- setSunBrightnessScale – Scales Sun brightness
- setSunSizeScale – Scales Sun disc size
- setTextureStreamingBehavior – Set texture streaming behavior
- setTextureStreamingPaused – Set texture streaming pause
- setVolumetricCloudVelocity – Sets Volumetric-Cloud Wind-Direction and -Velocity
- showFps – Show frames per second
The ‘gsFillUnitAdd’ command has disappeared or me for some reason
when I type the commands, I keep getting an error that the command was not found