Noita Spells Wiki & Guide

Noita Spells

Last Updated on 11 May, 2023

Noita Spells Wiki – Spells can be found in chests, some shops and there are many different spells and effects in Noita Spells

Find all of them in this guide – Noita Spells Wiki

Noita Spells Wiki – Projectile Spells

There are huge variety of spells, check them (atritutes, rarity, modifiers, etc.) and create you own strategy to play in game.

  • ??? > This spell will be unlock when you found the unique wand
  • Acid Ball > A terrifying acidic projectile
  • Arrow > Summons an arrow
  • Black Hole > A slow orb of void that eats through all obstacles
  • Black Hole with Death Trigger > A slow orb of void that eats through all obstacles and casts another spell as it expires
  • Bomb > Summons a bomb that destroys ground very efficiently
  • Bomb Cart > Summons a self-propeled mine cart loaded with explosives
  • Bouncing Burst > A very bouncy projectile
  • Bubble Spark > A bouncy, inaccurate spell
  • Bubble Spark With Trigger > A bouncy, inaccurate spell that casts another spell upon collision
  • Burst Of Air > A brittle burst of air capable of greatly pushing objects
  • Chain Bolt > Fires a mysterious bolt that jumps from enemy to enemy
  • Chainsaw > A good tool for cutting meat. Also has some magical properties…
  • Cursed Sphere > A projectile that brings bad luck to anyone it hits
  • Death Cross > A deadly energy cross that explodes after a short time
  • Giga Death Cross > A giant, deadly energy cross that explodes after a short time
  • Plasma Beam Cross > Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
  • Digging Blast > More powerful digging
  • Digging Bolt > A bolt that is ideal for mining operations
  • Dormant Crystal > A crystal that explodes when caught in an explosion
  • Dormant Crystal With Trigger > A crystal that explodes and casts another spell when caught in an explosion
  • Dropper Bolt > A very heavy explosive bolt
  • Dynamite > Summons a small explosive
  • Earthquake > Calls the anger of the earth
  • Eldritch Portal > Summons a one-way portal to a sinister realm
  • Energy Orb > A slow but powerful orb of energy
  • Energy Orb With A Trigger > A slow but powerful orb of energy that casts another spell upon collision
  • Energy Orb With A Timer > A slow but powerful orb of energy that casts another spell after a timer runs out
  • Energy Sphere > A fast, arcing projectile
  • Energy Sphere With Timer > A fast, arcing projectile that casts another spell after a timer runs out
  • Expanding Sphere > A slow projectile that increases its damage over time
  • Fireball > A powerful exploding spell
  • Firebolt > A bouncy, explosive bolt
  • Firebolt With Trigger > A bouncy, explosive bolt that that casts another spell upon collision
  • Large Firebolt > A more powerful version of Firebolt
  • Giant Firebolt > The most powerful version of Firebolt
  • Odd Firebolt > A somewhat peculiar bouncy, explosive bolt
  • Firebomb > Slow, fiery bolt
  • Fireworks! > A fiery, explosive projectile
  • Flamethrower > A stream of fire!!
  • Flock Of Ducks > Summons a chaotic flock of spicy ducks
  • Freezing Gaze > A heart-freezingly sinister aura
  • Glitter Bomb > Summons a bomb that explodes into volatile fragments
  • Glowing Lance > A magical lance that cuts through soft materials
  • Glue Ball > A projectile that explodes into a sticky mess
  • Healing Bolt > A magical bolt that heals other beings
  • Holy Bomb > Summons a bomb that… well…
  • Giga Holy Bomb > Bigger and therefore holier
  • Iceball > A magical ball of frozen fire
  • Infestation > A bunch of magical sparks that fly in every direction
  • Concentrated Light > A pinpointed beam of light
  • Intense Concentrated Light > A spectral wand is summoned that casts a huge beam of light
  • Lightning Bolt > The primordial force of nature
  • Ball Lightning > Summons three short range electrical orbs
  • Thunder Charge > A projectile with immense stored electricity
  • Luminous Drill > A pinpointed, short-ranged beam of concentrated light
  • Luminous Drill With Timer > A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer runs out
  • Magic Arrow > A handy magical arrow
  • Magic Arrow With Trigger > A magical arrow that casts another spell upon collision
  • Magic Arrow With Timer > A magical arrow that casts another spell after a timer runs out
  • Magic Bolt > A powerful magical bolt
  • Magic Bolt With Trigger > A powerful magical bolt that casts another spell upon collision
  • Magic Bolt With Timer > A powerful magical bolt that casts another spell after a timer runs out
  • Magic Guard > Four guarding lights rotate around you for a time
  • Big Magic Guard > Eight guarding lights rotate around you for a time
  • Magic Missile > A fiery, explosive projectile
  • Large Magic Missile > A more powerful version of Magic missile
  • Giant Magic Missile > The most powerful version of Magic missile
  • Meteor > A destructive projectile from the skies!
  • Blood Mist > A cloud of blood mist
  • Mist Of Spirits > A cloud of potent alcohol
  • Slime Mist > A cloud of slimy mist
  • Toxic Mist > A cloud of toxic mist
  • Nuke > Take cover!
  • Giga Nuke > What do you expect?
  • Path Of Dark Flame > A trail of dark, deadly flames
  • Pinpoint Of Light > An extremely concentrated point of light that explodes after a moment
  • Plasma Beam > An instantaneous, dangerous beam of light
  • Plasma Cutter > A plasma beam specialized in cutting materials!
  • Pollen > A small, floating projectile that homes towards nearby creatures
  • Prickly Spore Pod > Summons a spore pod that attaches to a surface and then grows and explodes into spikes
  • Propane Tank > Summons a propane tank. Be careful what you wish for.
  • Random Projectile Spell > Casts one random projectile spell
  • Chaos Magic > Makes a projectile launch a random spell (out of a limited selection) when it hits something
  • Rock > Create a mighty rock out of thin air
  • Disc Projectile > Summons a sharp disc projectile
  • Giga Disc Projectile > Summons a large, serrated disc with a curious flight pattern
  • Summon Omega Sawblade > That’s a lot of sawblade
  • Slimeball > A dripping ball of poisonous slime
  • Spark Bolt > A weak but enchanting sparkling projectile
  • Spark Bolt With Trigger > A spark bolt that casts another spell upon collision
  • Spark Bolt With Double Trigger > A spark bolt that casts two new spells upon collision
  • Spark Bolt With Timer > A spark bolt that casts another spell after a timer runs out
  • Spiral Shot > A mystical whirlwind of magic sparks
  • Spitter Bolt > A short-lived magical bolt
  • Spitter Bolt With Timer > A short-lived magical bolt that casts another spell after a timer runs out
  • Large Spitter Bolt > A more powerful version of Spitter Bolt
  • Large Spitter Bolt With Timer > A more powerful version of Spitter Bolt that casts another spell after a timer runs out
  • Giant Spitter Bolt > The most powerful version of Spitter Bolt
  • Giant Spitter Bolt With Timer > The most powerful version of Spitter Bolt that casts another spell after a timer runs out
  • Summon Deercoy > Summons a seemingly-innocuous deer
  • Summon Egg > Summons an egg that houses a friendly creature
  • Summon Explosive Box > Summons a box of explosive matter
  • Summon Large Explosive Box > Summons a large box of explosive matter
  • Summon Hollow Egg > Summons an otherwise empty egg that casts a spell upon cracking open
  • Summon Missile > A missile!!!
  • Summon Rock Spirit > Summons an autonomous rock ally
  • Summon Tentacle > Calls a terrifying appendage from another dimension
  • Summon Tentacle With Timer > Calls a terrifying appendage from another dimension! Comes with a timer
  • Homebringer Teleport Bolt > Brings the target hit closer to you
  • Teleport Bolt > A magical bolt that moves you wherever it ends up flying
  • Return > After a period of time, you’ll be returned to where you cast this spell
  • Swapper > It was theorized that the source of qualia would be transferred …But it turns out it was the whole body all along.
  • Small Teleport Bolt > A shortlived magical bolt that moves you wherever it ends up flying
  • Triplicate Bolt > A formation of three small, fast bolts
  • Unstable Crystal > A crystal that explodes when someone comes nearby
  • Unstable Crystal With Trigger > A crystal that explodes and casts another spell when someone comes nearby
  • Worm Launcher > Summons a giant worm to cause havoc for a moment!

Noita Spells Wiki – Static Projectile Spells

These spells draw diferent forms geometric forms, acording to the spell.

  • Horizontal Barrier > A thin, horizontal barrier that harms passing creatures, including you
  • Vertical Barrier > A thin, vertical barrier that harms passing creatures, including you
  • Square Barrier > A thin, square-shaped barrier that harms passing creatures, including you
  • Circle of Buoyancy > A field of levitative magic
  • Circle of Stillness > A field of freezing magic
  • Circle of Thunder > A field of electrifying magic
  • Circle of Displacement > A field of teleportative magic
  • Circle of Fervour > A field of berserk magic
  • Circle of Shielding > A field of protective magic
  • Circle of Unstable Metamorphosis > A field of transformative magic
  • Circle of Transmogrification > A field of sheep-like magic
  • Circle of Vigour > A field of regenerative magic
  • Acid Cloud > Creates a rain of acid
  • Blood Cloud > Creates a rain of blood
  • Thundercloud > Creates a thundercloud
  • Oil Cloud > Creates a rain of oil
  • Rain Cloud > Creates a watery weather phenomenon
  • Destruction > Instantly decimates foes around you, at the cost of your maximum HP
  • Explosion > A powerful explosion!
  • Explosion of Brimstone > A fiery explosion!
  • Explosion of Poison > An alchemical explosion!
  • Explosion of Spirits > An inebriating explosion
  • Explosion of Thunder > An electric explosion
  • Magical Explosion > A large explosion that doesn’t damage the ground
  • Explosive Detonator > All nearby explosive spells cast by you instantly detonate
  • Glittering Field > Small explosions appear randomly over a large area
  • Matosade > “Alea iacta est”
  • Meteorisade > “Alea iacta est”
  • Delayed Spellcast > A static, magical phenomenon that casts 3 extra spells after a short while
  • Projectile Transmutation Field > Projectiles caught within the field transform into harmless critters
  • Projectile Gravity Field > Projectiles caught within the field are attracted towards its center
  • Projectile Thunder Field > Projectiles caught within the field transform into blasts of lightning
  • Random Static Projectile Spell > Casts one random static projectile spell
  • Giga Black Hole > A growing orb of negative energy that destroys everything in its reach
  • Omega Black Hole > Even light dies eventually…
  • Summon Friendly Fly > Summons a friendly fly that attacks your enemies!
  • Summon Fly Swarm > Summons five flies to aid you in battle
  • Summon Firebug Swarm > Summons four fire bugs to aid you in battle
  • Summon Wasp Swarm > Summon six wasps to aid you in battle
  • Liquid Vacuum Field > Sucks liquid materials nearby and releases them upon expiring
  • Vacuum Field > Sucks nearby projectiles and creatures into the middle of the field instantaneously
  • Powder Vacuum Field > Sucks powder-like materials nearby and releases them upon expiring

Noita Spells Wiki – Passive Spells

These spells don´t need to be casted

  • Energy Shield > Deflects incoming projectiles
  • Energy Shield Sector > Deflects incoming projectiles
  • Summon Tiny Ghost > Summons a tiny ethereal being to your help
  • Electric Torch > Gives your wand a bright but very dangerous light!
  • Torch > Lights your wand right up!

Noita Spells Wiki – Utility Spells

Spells to use out of the battle

  • All-Seeing Eye > See into the unexplored. But not everywhere…
  • Blood Magic > Reduces a spell’s mana cost and recharge time greatly, at the costs of four health points
  • Long-Distance Cast > Casts a spell some distance away from the caster
  • Teleporting Cast > Casts a spell from the closest enemy
  • Warp Cast > Makes a spell immediately jump a long distance, stopped by walls
  • Spells To Acid > Transforms every projectile currently in the air into a pool of acid
  • Spells To Black Holes > Transforms every projectile currently in the air into a black hole
  • Spells To Death Crosses > Transforms every projectile currently in the air into a death cross
  • Spells To Giga Sawblades > Transforms every projectile currently in the air into a giant sawblade
  • Spells To Magic Missiles > Transforms every projectile currently in the air into a magic missile
  • Spells To Nukes > Transforms every projectile currently in the air into a nuke; not a good idea
  • Summon Taikasauva > Summons a possessed wand to aid you
  • Summon Platform > Summons a shortlived bit of ground
  • Summon Wall > Summons a shortlived obstacle
  • Blood to Power > A projectile gains additional damage at the cost of 20% of your health
  • Gold To Power > Spends 5% of your current gold and adds damage to a projectile proportional to the amount spent
  • Wand Refresh > Reloads the wand immediately

Noita Spells Wiki – Projectile Modifier Spells

Stay tunned because the spell which is modified will be the following in the spell list

  • Add Mana > Immediately adds 30 mana to the wand
  • Electric Arc > Creates arcs of lightning between projectiles (requires 2 projectile spells)
  • Fire Arc > Creates arcs of fire between projectiles (requires 2 projectile spells)
  • Gunpowder Arc > Creates arcs of gunpowder between projectiles (requires 2 projectile spells)
  • Poison Arc > Creates arcs of poison between projectiles (requires 2 projectile spells)
  • Octagonal Bolt Bundle > Makes a projectile launch 8 magical bolts if it moves slowly enough
  • Downwards Bolt Bundle > Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards
  • Bubbly Bounce > Makes a projectile shoot bubble sparks as it bounces
  • Plasma Beam Bounce > A projectile launches a plasma beam upon bouncing
  • Remove Bounce > A normally bouncy projectile stops doing so
  • Laser Bounce > Makes a projectile release a bundle of concentrated light as it bounces
  • Larpa Bounce > A projectile will launch a copy of itself when it bounces
  • Bounce > Makes a projectile bounce on impact
  • Explosive Bounce > Any time the projectile would bounce, it also explodes
  • Chain Spell > Causes a projectile to cast a copy of itself upon expiring, up to 5 times
  • Concentrated Explosion > Limits the radius of a projectile’s explosion heavily
  • Copy Trail > Makes a projectile leave a trail of copies of itself
  • Critical On Bloody Enemies > Makes a projectile always do a critical hit on bloody enemies
  • Critical On Oiled Enemies > Makes a projectile always do a critical hit on oiled enemies
  • Critical Plus > Gives a projectile +15% chance of a critical hit
  • Critical On Burning > Makes a projectile always do a critical hit on burning enemies
  • Critical On Wet (Water) Enemies > Makes a projectile always do a critical hit on wet (water) enemies
  • Damage Field > Gives a projectile an energy field that constantly deals 3.5 damage to nearby creatures
  • Bloodlust > A projectile gains a hefty damage boost, but is also able to hurt you
  • Light Shot > Makes a projectile move considerably faster, but deal less damage
  • Random Damage > Randomly increases or lowers the damage done by projectiles
  • Heavy Shot > Greatly increases the damage done by a projectile, at the cost of its speed
  • Damage Plus > Increases the damage done by a projectile
  • Mana To Damage > If the wand has more than 50 mana, all mana over that is converted into additional damage
  • Earthquake Shot > Makes a projectile crumble the earth it hits
  • Freeze Charge > Gives a projectile a frozen charge, that it will release on impact
  • Electric Charge > Gives a projectile an electric charge, that it will release on impact
  • Explosion On Drunk Enemies > Makes a projectile explode upon collision with creatures covered in alcohol
  • Giant Explosion On Drunk Enemies > Makes a projectile explode powerfully upon collision with creatures covered in alcohol
  • Explosion On Slimy Enemies > Makes a projectile explode upon collision with creatures covered in slime
  • Giant Explosion On Slimy Enemies > Makes a projectile explode powerfully upon collision with creatures covered in slime
  • Charm On Toxic Sludge > Makes a projectile charm creatures covered in toxic sludge
  • Fizzle > Gives a spell a small probability of short-circuiting
  • Rainbow Glimmer > Gives a projectile a randomly colored sparkly trail
  • Invisible Spell > Turns a projectile invisible
  • Blue Glimmer > Gives a projectile a blue sparkly trail
  • Green Glimmer > Gives a projectile a green sparkly trail
  • Orange Glimmer > Gives a projectile a orange sparkly trail
  • Purple Glimmer > Gives a projectile a purple sparkly trail
  • Red Glimmer > Gives a projectile a red sparkly trail
  • Yellow Glimmer > Gives a projectile a yellow sparkly trail
  • Heavy Spread > Gives a projectile a much lower cast delay, but no respect to your aim
  • Knockback > Gives a projectile the power to knock back the foes it hits
  • Chaos Larpa > Makes a projectile cast copies of itself in random directions
  • Downwards Larpa > Makes a projectile cast copies of itself with a downwards trajectory
  • Larpa Explosion > A projectile will shoot out 8 copies of itself when it expires or hits the ground
  • Upwards Larpa > Makes a projectile cast copies of itself with an upwards trajectory
  • Reduce Lifetime > Reduces the lifetime of a spell
  • Nolla > The duration of a projectile is set to zero
  • Increase Lifetime > Increases the lifetime of a spell
  • Light > Makes a projectile illuminate its surroundings
  • Necromancy > Makes corpses of creatures killed by a projectile rise to your aid
  • Fireball Orbit > Makes four fireballs rotate around a projectile
  • Sawblade Orbit > Makes four sawblades rotate around a projectile
  • Nuke Orbit > Makes four… nukes(?!) rotate around a projectile
  • Plasma Beam Orbit > Makes four plasma beams rotate around a projectile
  • Orbit Larpa > Makes four copies of a projectile rotate around it
  • Linear Arc > Makes a projectile fly only in cardinal or diagonal lines
  • Horizontal Path > Forces a projectile on a horizontal path, but increases its damage
  • Anti-Gravity > Applies an upwards force to the projectile
  • Gravity > Increases the effect gravity has on a projectile
  • Fly Upwards > Causes a projectile to aim straight upwards a short time after casting
  • Fly Downwards > Causes a projectile to aim straight downwards a short time after casting
  • Spiral Arc > A projectile flies in a spiralling pattern
  • Phasing Arc > A projectile flies much slower but teleports short distances over its flight
  • Orbiting Arc > A projectile orbits the point of its origin
  • Chaotic Path > Causes a projectile to chaotically fly wherever it wishes
  • Ping-Pong Path > Makes a projectile fly back and forth
  • Slithering Path > Makes a projectile move rapidly in a slithering manner, like a snake
  • Short-range Homing > A projectile flies towards targets when near them
  • Projectile Area Teleport > If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
  • Aiming Arc > A projectile rotates towards the direction you’re aiming
  • Rotate Towards Foes > Makes a projectile turn towards your foes
  • Boomerang > Gives a projectile a path that curves towards you
  • Accelerative Homing > A projectile homes towards enemies at an increasing pace
  • Auto-Aim > Makes a projectile turns towards the nearest visible enemy
  • Homing > Makes a projectile accelerate towards your foes
  • Personal Fireball Thrower > Makes a projectile turn the creatures it hits into living fireball throwers
  • Personal Gravity Field > Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually
  • Personal Lightning Caster > Makes a projectile turn the creatures it hits into living thunderstorms
  • Personal Tentacler > Makes creatures hit by a projectile grow tentacles in a chaotic manner
  • Petrify > Turns a wounded enemy into stone
  • Piercing Shot > Makes a projectile fly through enemies, but harmful to the caster
  • Plasma Beam Enhancer > Makes plasma beam spell’s beam wider
  • Projectile Energy Shield > Gives a projectile a shield that deflects other projectiles
  • Quantum Split > Makes a projectile split into three projectiles whose existences are entangled
  • Random Modifier Spell > Casts one random modifier spell
  • Recoil > Increases the recoil when casting spells
  • Recoil Damper > Reduces the recoil when casting spells
  • Reduce Recharge Time > Reduces the time between spellcasts
  • Reduce Spread > Reduces the spread of a spell
  • Remove Explosion > Makes a projectile no longer explode
  • Slow But Steady > The reload time of the wand is set to exactly 1.5 seconds
  • Accelerating Shot > Causes a projectile to accelerate as it flies
  • Decelerating Shot > Makes a projectile decelerate as it flies
  • Speed Up > Increases the speed at which a projectile flies through the air
  • Explosive Projectile > Makes a projectile more destructive to the environment
  • Matter Eater > Makes a projectile eat the environment as it flies
  • Avoiding Arc > Makes a projectile shy away from obstacles
  • Drilling Shot > Gives a projectile the power to go through the ground
  • Firecrackers > Makes a projectile release firecrackers when it disappears
  • Floating Arc > Makes a projectile float above the ground
  • Fireball Thrower > Makes a projectile cast fireballs in random directions
  • Plasma Beam Thrower > A projectile fires beams of light in random directions
  • Lightning Thrower > Makes a projectile cast lightning in random directions
  • Tentacler > Makes a projectile cast tentacles in random directions
  • Two-Way Fireball Thrower > Makes a projectile fire small fireballs perpendicular to its trajectory
  • Spells To Power > Converts any nearby projectiles cast by you into extra damage
  • Essence to Power > Increases a projectile’s damage based on the number of creatures nearby
  • Water Trail > Gives a projectile a trail of water
  • Poison Trail > Gives a projectile a trail of poison
  • Oil Trail > Gives a projectile a trail of oil
  • Fire Trail > Gives a projectile a trail of fiery particles
  • Acid Trail > Gives a projectile a trail of acid
  • Burning Trail > Gives a projectile a tail of fire
  • Rainbow Trail > Gives a projectile a trail of rainbow
  • Gunpowder Trail > Gives a projectile a trail of gunpowder
  • Toxic Sludge To Acid > Makes any toxic sludge within a projectile’s range turn into acid
  • Chaotic Transmutation > Transmutes various liquids and powdery substances within a projectile’s range into something else
  • Ground To Sand > Makes any hard, solid materials within a projectile’s range turn into sand
  • Liquid Detonation > Converts nearby nonmagical liquids into explosive gunpowder
  • Blood To Acid > Makes any blood within a projectile’s range turns into acid
  • Lava To Blood > Makes any lava within a projectile’s range turn into blood
  • Water To Poison > Makes any water within a projectile’s range turns into poison
  • Weakening Curse – Electricity > Target hit by a projectile takes 25% extra electricity damage for a time
  • Weakening Curse – Explosives > Target hit by a projectile takes 25% extra explosion damage for a time
  • Weakening Curse – Melee > Target hit by a projectile takes 25% extra melee damage for a time
  • Weakening Curse – Projectiles > Target hit by a projectile takes 25% extra projectile damage for a time
  • Venomous Curse > Imbues a projectile with a curse that makes the target hit by the projectile to waste away

Noita Spells Wiki – Material Spells

Every time a spells is casted a materials is created

  • Chunk Of Soil > Don’t soil yourself
  • Circle Of Acid > An expanding circle of dripping acid
  • Circle Of Fire > An expanding circle of burning air
  • Circle Of Oil > An expanding circle of slick oil
  • Circle Of Water > An expanding circle of water
  • Cement > Transmute drops of wet cement from nothing
  • Water > Transmute drops of water from nothing
  • Blood > Blood blood blood
  • Oil > Transmute drops of oil from nothing
  • Acid > Transmute drops of acid from nothing
  • Sea Of Acid > Summons a large body of acid below the caster
  • Sea Of Alcohol > Summons a large body of tasty alcohol below the caster
  • Sea Of Flammable Gas > Summons a large body of flammable gas below the caster
  • Sea Of Lava > Summons a large body of lava below the caster
  • Sea Of Oil > Summons a large body of oil below the caster
  • Sea Of Water > Summons a large body of water below the caster
  • Touch Of Blood > Transmutes everything in a short radius into blood, including walls, creatures… and you
  • Touch Of Gold > Transmutes everything in a short radius into gold, including walls, creatures… and you
  • Touch Of Oil > Transmutes everything in a short radius into oil, including walls, creatures… and you
  • Touch Of Smoke > Transmutes everything in a short radius into smoke, including walls, creatures… and you
  • Touch Of Spirits > Transmutes everything in a short radius into alcohol, including walls, creatures… and you
  • Touch Of Water > Transmutes everything in a short radius into water, including walls, creatures… and you

Noita Spells Wiki – Multicast Spells

Multiple of spells can be cast at the same time

  • Double Spell > Simultaneously casts 2 spells
  • Triple Spell > Simultaneously casts 3 spells
  • Quadruple Spell > Simultaneously casts 4 spells
  • Octuple Spell > Simultaneously cast 8 spells
  • Myriad Spell > Simultaneously casts as many spells as you have left uncast in your wand
  • Double Scatter Spell > Simultaneously casts 2 spells with low accuracy
  • Triple Scatter Spell > Simultaneously casts 3 spells with low accuracy
  • Quadruple Scatter Spell > Simultaneously casts 4 spells with low accuracy
  • Formation – Behind Your Back > Casts two spells: one ahead of and one behind the caster
  • Formation – Above And Below > Casts 3 spells – ahead, above and below the caster
  • Formation – Pentagon > Casts 5 spells in a pentagonal pattern
  • Formation – Hexagon > Casts 6 spells in a hexagonal pattern
  • Formation – Bifurcated > Casts 2 spells in a bifurcated pattern
  • Formation – Trifurcated > Casts 3 spells in a trifurcated pattern

Noita Spells Wiki – Other Spells

Noita Spells Wiki – Use these spells in Game to check them

  • Add Trigger > Makes a projectile cast another spell upon collision
  • Add Timer > Makes a projectile cast another spell after a short time
  • Add Expiration Trigger > Makes a projectile cast another spell upon expiring
  • Divide By 2 > The projectile is divided in two pieces with lower damage
  • Divide By 3 > The projectile is divided in three pieces with lower damage
  • Divide By 4 > The projectile is divided in four pieces with lower damage
  • Divide By 10 > The projectile is divided in ten pieces with lower damage
  • Alpha > Casts a copy of the first spell in your wand
  • Zeta > Copies a random spell in another wand you’re holding
  • Tau > Copies the two following spells in the wand when cast
  • Gamma > Casts a copy of the last spell in your wand
  • Mu > Every modifier-type spell in the current wand is applied to a projectile
  • Phi > Casts a copy of every projectile-type spell in the current wand
  • Sigma > Copies every static projectile -type spell in the wand when cast
  • Omega > Casts copies of every spell in your wand
  • Kantele – Note A > Music for your ears!
  • Kantele – Note D > Music for your ears!
  • Kantele – Note D+ > Music for your ears!
  • Kantele – Note E > Music for your ears!
  • Kantele – Note G > Music for your ears!
  • Ocarina – Note A > Music for your ears!
  • Ocarina – Note B > Music for your ears!
  • Ocarina – Note C > Music for your ears!
  • Ocarina – Note D > Music for your ears!
  • Ocarina – Note E > Music for your ears!
  • Ocarina – Note F > Music for your ears!
  • Ocarina – Note G+ > Music for your ears!
  • Ocarina – Note A2 > Music for your ears!
  • Random Spell > Casts a spell, any spell, at random!
  • Copy Random Spell > Casts a random spell among the spells in your wand
  • Copy Random Spell Thrice > Casts a random spell among the spells in your wand three times!
  • Copy Three Random Spells > Casts three random spells among the spells in your wand
  • Requirement – Projectile Spells > The next spell is skipped if there are less than 20 projectiles nearby
  • Requirement – Low Health > The next spell is skipped if you have more than 25% health left
  • Requirement – Enemies > The next spell is skipped if there are less than 15 enemies nearby
  • Requirement – Every Other > The next spell is skipped every other time this spell is cast
  • Requirement – Otherwise > If a Requirement spell before this succeeds, the next spell is skipped
  • Requirement – Endpoint > Any Requirement spells before this will skip all spells between them and this spell
  • Spell Duplication > Duplicates every spell cast before it
  • Summon Portal > Summons a strange portal
  • The End Of Everything > You’re heavily advised not to cast this spell

Noita Spells Wiki – Suffixes effect

It has the combined effects of different spells

  • With Timer Immediately casts next spell, when the previous one hits or when it is destroyed
  • With Trigger Immediately castnext spell, when the previous one hits
  • Double Trigger You can cast 2 spells at the same time as if it were only 1

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