Project Zomboid Traits Guide

Project Zomboid Traits

Last Updated on 15 January, 2021

Project Zomboid Traits Guide – Positive & Negative traits guide – Your first step during character creation

Project Zomboid Traits – Positive Traits

  • Adrenaline Junkie -Desensitized -8: You move faster when panicked
  • Athletic – Overweight -10: You can run faster and also for longer
  • Brave – Cowardly -4: You won’t become as panicked as usual
  • Cats Eyes -2: Better vision at night
  • Dextrous – All Thumbs -2: -50% Item transfer time
  • Eagle Eyed – Short Sighted -6: You can see further, also wider view
  • Fast Healer – Slow Healer -6: +20% faster injury recover time
  • Fast Learner – Slow Learner -6: +30% more xp gains
  • Fit – Athletic -6: +2 Fitness (not speed)
  • Fast reader – Slow Reader -2: +30% faster book reading time
  • Graceful – Clumsy -4: You can get closer (-60% noise)
  • Inconspicuos – conspicuos -4: -50% chance to be spotted
  • Iron Gut – Weak Stomach -3: -50% chance of food illness
  • Keen Hearing – Hard of Hearing -6: You can hear from farther
  • Light Eater – Hearty Appetite -4: You will need less food (-25%)
  • Low Thirst – High Thirst -4: You will need less Water (-50%)
  • Lucky – Unlucky -4: You will find more rare objects, also harder to get hit
  • Organized – Disorganized -6: +30% capacity for all containers
  • Outdoorsman -2: weather effects don’t affect you, also better orienteering
  • Resilient – Prone to Illness -4: You will resist disease, also zombification better (70%)
  • Speed Demon – Sunday Driver -1: More speed for vehicles
  • Stout – Feble, Weak -6: You Push stronger (+2 melee), also +25% Carry capacity
  • Strong – Feble, Weak -10: You Push stronger (+4 melee), also +40% Carry capacity

Project Zomboid Traits – Occupation Traits

  • Amateur Mechanic – mechanic: Can repair all vehicle types without having to read any recipe magazines
  • Axe Man – lumberjack:  Faster axe swing, also x2 speed breaking through doors
  • Burglar – burglar: Can hotwire vehicles and has less chance of breaking the lock of a window
  • Cook – Chef /burguer flipper: Knows how to cook
  • Desensitized – Veteran: Immune to panic
  • Night Owl – Security Guard: Requires little sleep. Stays extra alert when sleeping
  • Nutritionist – Fitness Instructor: Allows the player to see the nutritional values of any food, even those that aren’t packaged

Project Zomboid Traits – Hobby Traits

  • Amateur Mechanic (-5) +1 Mechanics, can repair standard and heavy-duty vehicles
  • Angler (-4) : +1 Fishing
  • Baseball Player (-4) : +1 Blunt Accuracy
  • Brawler (-6) : +1 Blunt accuracy, +1 Blade accuracy
  • Cook (-6) : +2 Cooking, knows all the cooking recipes without having to read
  • First Aider (-4) : +1 First Aid
  • Former Scout (-6) : +1 First Aid, also +1 Foraging
  • Gardener (-4) : +1 Farming
  • Gymnast (-5) : +1 Lightfooted, +1 Nimble
  • Handy (-8) : +1 Blunt, +1 Blade Maintenance, +1 Carpentry, +100hp to all constructions, also Increases building speed 11%
  • Herbalist (-6) : Gains the ability to find medicinal herbs, make poultices from them and identify poisonous berries and mushrooms
  • Hiker (-6) : +1 Foraging, also +1 Trapping
  • Hunter (-8) : +1 Sprinting
  • Runner (-4) : +1 Aiming, +1 Sneaking, also +1 Trapping
  • Self Defense Class (-6) : +1 Blunt, also +1 Blade Guard
  • Sewer (-4) : +1 Tailoring

Project Zomboid Traits – Negative Traits

Negative traits 1/2

  • Agoraphobic – Desensitized +4 – You will get panicked when outdoors
  • All Thumbs – Dextrous +4 – +400% item transfer time
  • Asthmatic +5: 40% increase in running endurance loss, also 30% increase in swing endurance lost.
  • Claustrophobic Desensitized +4- You will get panicked when indoors
  • Clumsy – Graceful +2: Zombies can hear you from farther (+60% noise)
  • Conspicuous – Inconspicuous +4: +100% Chance of being spotted
  • Cowardly – Brave +2: You will become panicked easier
  • Deaf – Hard/Keen Hearing +12: Can’t hear sound
  • Disorganized – Organized +4: -30% capacity for all containers
  • Emaciated: Low strength, low endurance and prone to injury
  • Feeble – Stout & Strong +6: You Push stronger (-2 melee), also -25% Carry capacity
  • Hard of Hearing – Keen Hearing +2: Smaller perception radius and hearing range
  • Hearty appetite – Light eater +4: You need to eat more (150%)
  • Hemophobic – Desensitized +3: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody
  • High Thirst – Low Thirst +6: +200% water consumption
  • Hypochondriac +2: You can develop infection symptoms without beeing infected
  • Illiterate – Fast Reader/Slow Reade +8: Can’t read books

Negative traits 2/2

  • Out of Shape – Athletic +6: -2 Fitness
  • Obese – Athletic +10: Reduced running speed, very low endurance and also prone to injury
  • Overweight – Athletic +6: Reduced running speed, low endurance and also prone to injury
  • Pacifist +4: Less effective with weapons (-25%)
  • Prone to Illness – Resilient +4: You will resist disease, also zombification, worse
  • Restless Sleeper +6: Slow loss of tiredness while sleeping
  • Short Sighted – Eagle Eyed +2: Smaller view distance, also narrwer view
  • Sleepyhead – Wakeful +4: 30% more sleep required
  • Smoker +4: Stress and unhappiness decrease after smoking tobacco
  • Slow Healer – Fast Healer +6: Recovers slowly from injuries and illness
  • Slow Learner – Fast Learner +6: Character gains 30% less Xp
  • Sunday driver – Speed Demon +1: The very slow driver
  • Slow Reader – Fast Reader +2: Read books 30% slower
  • Thin-skinned – Thick Skinned +6: Carries heightened risk of infection
  • Underweight – Obese +6: Low strength, low endurance and prone to injury
  • Unfit – Athletic +10: Very low endurance, very low endurance regeneration (-4 Fitness)
  • Thin-skinned – Thick Skinned +6: Carries heightened risk of infection
  • Thin-skinned – Thick Skinned +6: Carries heightened risk of infection
  • Unlucky – Lucky +4: You will find less rare objects, also easier to get hit
  • Very Underweight – Obese +10: Very low strength, very low endurance and prone to injury
  • Weak – Stout & Strong +10: You Push stronger (-5 melee), also -40% Carry capacity
  • Weak Stomach – Iron Gut +3: Higher chance (100%) to have food illness

Other Project Zomboid guides:

How Traits Work?

Traits are like attributes in Project Zomboid. But there are positive and negative traits. When creating a character you can choose the traits that you want, but the balance between positive and negative traits has to be zero

There are mods that increase the number of traits, like this one in steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280. This mod adds a great deal more variety to the traits available to players during character creation

About Miguel Sancho 1960 Articles
Helping gamers with walkthroughs, guides, cheats & console commands and codes lists since 2005

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