Last Updated on 8 November, 2023
This Bed we Made Safe Code – The safe codes for rooms 505 and 509, along with other puzzle solutions that you will also need
Contents
This Bed we Made Safe Codes – Guide
They are somewhat long puzzles, so the best way to help you without giving spoilers is to leave you the video guides, which you can stop whenever you want. And in case you are not interested, scroll down, below we leave you the solutions:
Safe Code in Room 505 – Mr Spade Room
Use this video guide from Madkiller in Action to see all the steps you have to complete until you find the Safe Code solution. Stop the video when you have understood what to do if you don’t want spoilers
Safe Code in Room 509
Use this video guide from Madkiller in Action to see all the steps you have to complete until you find the Safe Code solution. Stop the video when you have understood what to do if you don’t want spoilers
Solutions
We leave you the solutions to all the puzzles in the game, including the safe code that you will need to open the two safes
- Safe Code in Room 505: 34 99 57
- Note #1: I will leave notes in the vent next to your room
- Note #2: Meet me tonight in my room. Michael will be sleeping. We need to discuss our plan
- Case in Room 509: GRIS
- Safe Code in Room 509: 23 42 16
You will need the Safe code in room 509 for the Enigma Machine Achievement
About The game
This Bed We Made is a third-person narrative mystery game that offers an experience of 4 to 6 hours per game and allows you to satisfy your curiosity about the hidden lives of others. Take on the role of Sophie, a nosy waitress from the 1950s, and uncover the sinister mystery that unites the hotel guests through the strange objects they bring with them on their travels.
- Discover a dark, mysterious and intriguing story with a touch of glamor and murder as you explore three floors of the Clarington Hotel
- Explore your (in)discrete fascination with other people’s lives as you inspect their belongings in 360° and solve puzzles
- Form intimate bonds with hotel employees and guests, including your choice of ally between clever Beth and intelligent Andrew
- Every action taken, and every door opened, can have an impact on how the story unfolds… including how you arrange the rooms!
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