Nova Drift Super Mods – Unlock & Stats

Nova Drift Super Mods

Last Updated on 18 August, 2023

Nova Drift Super Mods – All the unlock conditions and the benefits & stats of each super mod explained

Nova Drift Super Mods – Unlock Conditions

To unlock the Nova Drift Super Mods:

  • Antimatter Rounds – Unlock: Payload + Concentrated Blast
  • Apex Machinery – Unlock: Final-tier Construct + Shielded Constructs
  • Apotheosis – Unlock: Kinetic Boost + Strafe
  • Ataraxia – Unlock: Stockpile 4 unspent upgrade points
  • Barrage – Unlock: Focus Fire + Burst Fire
  • Burnout Reactors – Unlock: Self Destruction + Candescence
  • Celestial Surge – Unlock: Celestial Lance + Stabilization
  • Charged Mines – Unlock: Charged Shot + Loaded Mines
  • Charged Shields – Unlock: Charged Shot + Focused Shields
  • Deflagration – Unlock: Rupture + Purge
  • Displacement – Unlock: Blink + Strafe
  • Dying Star – Unlock: Candescence + Core Shielding
  • Hidden Power – Unlock: 4 sources of secondary damage
  • Infuse – Unlock: Magnitude + Discharge
  • Last Stand – Unlock: 10 shield or body upgrades
  • Leaf on the wind – Unlock: Streamline + Warpath
  • Mastery – Unlock: 10 weapon upgrades
  • Mortar – Unlock: Overseer + Mines
  • Rancor – Unlock: Charged Shot + Absorption
  • Sanctuary – Unlock: Aegis + Barrier
  • Saturation Fire – Unlock: Calibrate + Siege Weaponry
  • Singular Strike – Unlock: Payload + Juggernaut
  • Strafing Strikes – Unlock: Warpath + Strafe
  • Tempest Break – Unlock: Deadly Wake + Flash Shielding
  • Vital Bond – Unlock: Final-tier Construct + Rapid Reconstruction
  • Warp Strike – Unlock: Snipe + Blink

Nova Drift Super Mods – Unlock Conditions

Nova Drift Super Mods Stats:

  • Antimatter Rounds
    • Antimatter Rounds affects weapons that are fired by you
    • +20 base damage for weapons that hit
    • +10% total projectile size and projectile velocity
    • Adds a damaging muzzle blast
  • Apex Machinery
    • +30% construct maximum hull
    • +30% construct rate of fire
    • +30% mine damage and mine effect
    • +20% shield effect power
    • 75% longer construct assembly time
  • Apotheosis
    • You no longer collide with enemies, targets, and most celestial hazards
    • -20% maximum hull
    • -20% maximum shields
  • Ataraxia
    • +5% global damage and +1% total maximum hull, maximum shields, and thrust per unspent upgrade point
    • While you have 5 or more unspent upgrade points, +30% body gear powers
    • While you have 10 or more unspent upgrade points, all Ataraxia bonuses are increased by 50%
    • While you have 20 or more unspent upgrade points, you continually have Hyperboost
  • Barrage
    • +25% projectiles, +1 projectile
    • +10 base damage for weapons that hit
    • Your weapon rapidly fires a barrage instead of burst fire or spread, one projectile at a time
    • Your projectiles have lateral divergence which is affected by spread modifiers
    • Barrage modifies each projectile to have between -40% and +10% attributes
    • For triggered effects, barrage counts as firing once
    • While you’re firing, 15% slower total shield cooldown and -15% total recovery
  • Burnout Reactors
    • +30% assembly speed for non-shield constructs
    • +30% construct rate of fire, movement, rotation, and orbit speed
    • Self-Destruction damage becomes burn damage and ignites targets for 30 burning damage /s
    • Construct rate of fire increases as their hull decreases, up to +50% total
    • Constructs take 8 hull damage /s
  • Celestial Surge
    • While using Celestial Lance, Stabilization slows you abruptly and launches a burning orb forward, the damage of which is proportional to your Celestial Lance size
    • You take +25% self-damage from Celestial Lance
  • Charged Mines
    • Your mines charge your weapon at 100% of your charge rate
    • Charged Shot no longer applies to you
    • Your mines no longer detonate when an enemy is within their trigger radius, but do detonate on impact
    • -1 mine construct limit
    • Your mines constantly take 2 damage /s
  • Charged Shields
    • While charging your weapon, 20% of your charge value applies to your shield effect radius and shield effect power, up to a maximum of +100%
    • The charge value applied to your shield effect radius and shield effect power will begin decaying 0.75 seconds after you fire
  • Deflagration
    • Destroying a burning enemy will consume any ignites and trigger Deflagration
    • Deflagration creates a caustic nova that rolls over targets
    • The damage of Deflagration scales with the combined burning damage the enemy is taking
    • The duration of Deflagration scales with the combined duration of any ignites removed
  • Displacement
    • When you trigger Strafe, you Blink to your destination. Displacement works laterally, forward, and backward
    • +400% Blink damage
    • +25% Blink knockback to targets
    • Functionally replaces both Strafe and Blink
    • Displacement has a 1.5-second cooldown
  • Dying Star
    • Ignite everything in a huge radius
    • This burning damage is increased proportionally to your proximity to targets and your missing hull and shields
    • +30% ignite duration
    • +20% burn damage
    • You constantly take 11 self-damage /s
  • Hidden Power
    • +40% global damage
    • +5% maximum hull, maximum shields, shield effect radius, shield effect power, and thrust
    • 10% faster shield cooldown and regeneration rate
    • Removes all weapon and construct mods from the upgrade pool and returns an upgrade point if you’ve purchased weapon gear
    • Your weapon has no effect, and you cannot create non-shield constructs
  • Infuse
    • Discharge now deals 8% of your current shields self-damage to you
    • When you fire your weapon it gains added damage equal to 400% of the self-damage dealt by Discharge divided between projectiles fired
    • Discharge’s bolts of energy originate from your weapon projectiles instead of your shield, when they hit targets
    • Discharge’s bolts of energy may trigger up to 12 times per second
  • Last Stand
    • When you die, a massive explosion levels your enemies
    • You are reborn once with -60% total maximum hull and shields
    • +100% total experience earned from orbs, once reborn
    • Increases the distance of orb and power-up attraction
  • Leaf on the wind
    • The longer you avoid enemy and hazard damage, the more Leaf on the Wind benefits you, up to +50% global damage after 60 seconds
    • -10% size
  • Mastery
    • +5% improved weapon damage, projectile velocity, projectile size, projectile spread, blast radius, and rate of fire
  • Mortar
    • Your mines are deployed at high velocity, in your firing direction(s), when you fire
    • Your mines detonate at low velocity instead of detonating within a trigger radius
    • -15% mine effect
    • If you fire with no mines assembled, a mine is deployed and 20% + 5 of your current hull and shields are removed. This removal cannot be mitigated, but also can not reduce hull or shields below 1
  • Rancor
    • While charging your weapon, damage dealt to you or your shield increases the charge (excluding charge damage)
    • +5% maximum hull and +5% weapon damage
    • +1 plating
    • -10% thrust
    • The charge bonus from Rancor falls off over time
    • The thrust penalty while charging is increased to -50%
  • Sanctuary
    • While your shield affects you, recover shields proportional to your missing shields. Your maximum shields add additional recovery
    • +8% maximum shields, +8% shield effect power, and +8 base shields
    • +40% crash knockback resistance
    • -30% thrust
    • Your shield only begins cooldown when it breaks
  • Saturation Fire
    • Instead of calibrating over time, your weapon calibrates as Siege Weaponry ramps up
    • +15% self-damage taken from Siege Weaponry
  • Singular Strike
    • Your weapon behaves as though your projectile count is 1. Your projectile count beyond 1 is fused into your single projectile, strengthening it. Up to 25 projectiles can be fused
    • +15% damage, size, and blast radius
    • Each projectile fused adds an additional +50% of its damage to your projectile
    • Each projectile fused further increases the size and blast radius of your projectile, with diminishing returns
    • +0.125-second rate of fire delay
  • Strafing Strikes
    • While you are strafing, you fire your weapon with +100% rate of fire for charged weapons and +200% rate of fire for automatic weapons
    • +1 projectile and your projectiles are divided between broadside cannons
    • You can no longer manually fire your weapon
  • Tempest Break
    • When your shield breaks, it discharges powerful bolts of energy
    • While your shield is down, its cooldown cannot be interrupted
    • 30% faster shield cooldown
    • +30% shield effect power
    • +10% thrust
    • -10% maximum shields
    • Your shield only begins cooldown when it breaks
  • Vital Bond
    • Your constructs benefit from 60% of your regeneration
  • Warp Strike
    • Your projectiles can screen wrap once
    • -50% total targeting for projectiles that have wrapped
    • -12% rate of fire
    • When you screen wrap, 10% + 5 of your current hull and shields are removed. This removal cannot be mitigated, but also can not reduce hull or shields below 1

About Nova Drift

Nova Drift distills the mechanical depth and strategy of an ARPG into classic arcade space combat. Control an endlessly evolving bio-mechanical ship, face legions of strange and deadly foes, and ride the wake of a dying star across the void.

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About Miguel Sancho 6677 Articles
Helping gamers with walkthroughs, guides, cheats & console commands and codes lists since 2005

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