Last Updated on 18 August, 2023
Nova Drift Super Mods – All the unlock conditions and the benefits & stats of each super mod explained
Contents
Nova Drift Super Mods – Unlock Conditions
To unlock the Nova Drift Super Mods:
- Antimatter Rounds – Unlock: Payload + Concentrated Blast
- Apex Machinery – Unlock: Final-tier Construct + Shielded Constructs
- Apotheosis – Unlock: Kinetic Boost + Strafe
- Ataraxia – Unlock: Stockpile 4 unspent upgrade points
- Barrage – Unlock: Focus Fire + Burst Fire
- Burnout Reactors – Unlock: Self Destruction + Candescence
- Celestial Surge – Unlock: Celestial Lance + Stabilization
- Charged Mines – Unlock: Charged Shot + Loaded Mines
- Charged Shields – Unlock: Charged Shot + Focused Shields
- Deflagration – Unlock: Rupture + Purge
- Displacement – Unlock: Blink + Strafe
- Dying Star – Unlock: Candescence + Core Shielding
- Hidden Power – Unlock: 4 sources of secondary damage
- Infuse – Unlock: Magnitude + Discharge
- Last Stand – Unlock: 10 shield or body upgrades
- Leaf on the wind – Unlock: Streamline + Warpath
- Mastery – Unlock: 10 weapon upgrades
- Mortar – Unlock: Overseer + Mines
- Rancor – Unlock: Charged Shot + Absorption
- Sanctuary – Unlock: Aegis + Barrier
- Saturation Fire – Unlock: Calibrate + Siege Weaponry
- Singular Strike – Unlock: Payload + Juggernaut
- Strafing Strikes – Unlock: Warpath + Strafe
- Tempest Break – Unlock: Deadly Wake + Flash Shielding
- Vital Bond – Unlock: Final-tier Construct + Rapid Reconstruction
- Warp Strike – Unlock: Snipe + Blink
Nova Drift Super Mods – Unlock Conditions
Nova Drift Super Mods Stats:
- Antimatter Rounds –
- Antimatter Rounds affects weapons that are fired by you
- +20 base damage for weapons that hit
- +10% total projectile size and projectile velocity
- Adds a damaging muzzle blast
- Apex Machinery –
- +30% construct maximum hull
- +30% construct rate of fire
- +30% mine damage and mine effect
- +20% shield effect power
- 75% longer construct assembly time
- Apotheosis –
- You no longer collide with enemies, targets, and most celestial hazards
- -20% maximum hull
- -20% maximum shields
- Ataraxia –
- +5% global damage and +1% total maximum hull, maximum shields, and thrust per unspent upgrade point
- While you have 5 or more unspent upgrade points, +30% body gear powers
- While you have 10 or more unspent upgrade points, all Ataraxia bonuses are increased by 50%
- While you have 20 or more unspent upgrade points, you continually have Hyperboost
- Barrage –
- +25% projectiles, +1 projectile
- +10 base damage for weapons that hit
- Your weapon rapidly fires a barrage instead of burst fire or spread, one projectile at a time
- Your projectiles have lateral divergence which is affected by spread modifiers
- Barrage modifies each projectile to have between -40% and +10% attributes
- For triggered effects, barrage counts as firing once
- While you’re firing, 15% slower total shield cooldown and -15% total recovery
- Burnout Reactors –
- +30% assembly speed for non-shield constructs
- +30% construct rate of fire, movement, rotation, and orbit speed
- Self-Destruction damage becomes burn damage and ignites targets for 30 burning damage /s
- Construct rate of fire increases as their hull decreases, up to +50% total
- Constructs take 8 hull damage /s
- Celestial Surge –
- While using Celestial Lance, Stabilization slows you abruptly and launches a burning orb forward, the damage of which is proportional to your Celestial Lance size
- You take +25% self-damage from Celestial Lance
- Charged Mines –
- Your mines charge your weapon at 100% of your charge rate
- Charged Shot no longer applies to you
- Your mines no longer detonate when an enemy is within their trigger radius, but do detonate on impact
- -1 mine construct limit
- Your mines constantly take 2 damage /s
- Charged Shields –
- While charging your weapon, 20% of your charge value applies to your shield effect radius and shield effect power, up to a maximum of +100%
- The charge value applied to your shield effect radius and shield effect power will begin decaying 0.75 seconds after you fire
- Deflagration –
- Destroying a burning enemy will consume any ignites and trigger Deflagration
- Deflagration creates a caustic nova that rolls over targets
- The damage of Deflagration scales with the combined burning damage the enemy is taking
- The duration of Deflagration scales with the combined duration of any ignites removed
- Displacement –
- When you trigger Strafe, you Blink to your destination. Displacement works laterally, forward, and backward
- +400% Blink damage
- +25% Blink knockback to targets
- Functionally replaces both Strafe and Blink
- Displacement has a 1.5-second cooldown
- Dying Star –
- Ignite everything in a huge radius
- This burning damage is increased proportionally to your proximity to targets and your missing hull and shields
- +30% ignite duration
- +20% burn damage
- You constantly take 11 self-damage /s
- Hidden Power –
- +40% global damage
- +5% maximum hull, maximum shields, shield effect radius, shield effect power, and thrust
- 10% faster shield cooldown and regeneration rate
- Removes all weapon and construct mods from the upgrade pool and returns an upgrade point if you’ve purchased weapon gear
- Your weapon has no effect, and you cannot create non-shield constructs
- Infuse –
- Discharge now deals 8% of your current shields self-damage to you
- When you fire your weapon it gains added damage equal to 400% of the self-damage dealt by Discharge divided between projectiles fired
- Discharge’s bolts of energy originate from your weapon projectiles instead of your shield, when they hit targets
- Discharge’s bolts of energy may trigger up to 12 times per second
- Last Stand –
- When you die, a massive explosion levels your enemies
- You are reborn once with -60% total maximum hull and shields
- +100% total experience earned from orbs, once reborn
- Increases the distance of orb and power-up attraction
- Leaf on the wind –
- The longer you avoid enemy and hazard damage, the more Leaf on the Wind benefits you, up to +50% global damage after 60 seconds
- -10% size
- Mastery –
- +5% improved weapon damage, projectile velocity, projectile size, projectile spread, blast radius, and rate of fire
- Mortar –
- Your mines are deployed at high velocity, in your firing direction(s), when you fire
- Your mines detonate at low velocity instead of detonating within a trigger radius
- -15% mine effect
- If you fire with no mines assembled, a mine is deployed and 20% + 5 of your current hull and shields are removed. This removal cannot be mitigated, but also can not reduce hull or shields below 1
- Rancor –
- While charging your weapon, damage dealt to you or your shield increases the charge (excluding charge damage)
- +5% maximum hull and +5% weapon damage
- +1 plating
- -10% thrust
- The charge bonus from Rancor falls off over time
- The thrust penalty while charging is increased to -50%
- Sanctuary –
- While your shield affects you, recover shields proportional to your missing shields. Your maximum shields add additional recovery
- +8% maximum shields, +8% shield effect power, and +8 base shields
- +40% crash knockback resistance
- -30% thrust
- Your shield only begins cooldown when it breaks
- Saturation Fire –
- Instead of calibrating over time, your weapon calibrates as Siege Weaponry ramps up
- +15% self-damage taken from Siege Weaponry
- Singular Strike –
- Your weapon behaves as though your projectile count is 1. Your projectile count beyond 1 is fused into your single projectile, strengthening it. Up to 25 projectiles can be fused
- +15% damage, size, and blast radius
- Each projectile fused adds an additional +50% of its damage to your projectile
- Each projectile fused further increases the size and blast radius of your projectile, with diminishing returns
- +0.125-second rate of fire delay
- Strafing Strikes –
- While you are strafing, you fire your weapon with +100% rate of fire for charged weapons and +200% rate of fire for automatic weapons
- +1 projectile and your projectiles are divided between broadside cannons
- You can no longer manually fire your weapon
- Tempest Break –
- When your shield breaks, it discharges powerful bolts of energy
- While your shield is down, its cooldown cannot be interrupted
- 30% faster shield cooldown
- +30% shield effect power
- +10% thrust
- -10% maximum shields
- Your shield only begins cooldown when it breaks
- Vital Bond –
- Your constructs benefit from 60% of your regeneration
- Warp Strike –
- Your projectiles can screen wrap once
- -50% total targeting for projectiles that have wrapped
- -12% rate of fire
- When you screen wrap, 10% + 5 of your current hull and shields are removed. This removal cannot be mitigated, but also can not reduce hull or shields below 1
About Nova Drift
Nova Drift distills the mechanical depth and strategy of an ARPG into classic arcade space combat. Control an endlessly evolving bio-mechanical ship, face legions of strange and deadly foes, and ride the wake of a dying star across the void.
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